Quote Originally Posted by Alhanelem View Post
I mentioned how this favors certain jobs more than others-This is because certain jobs can use more of the WS. The heavy melees, which can use a number of different weapons and the skills for them, benefit notably more from an uncapping than light melee/ranged/support/mages. The latter jobs might only ever use one or two of the WS, so they gain less advantage out of such a change versus say warrior or DRK. (as an aside, this general discrepanacy is one of the things that annoyed me about voidwatch- something that was intended to include more jobs failed to do so). I suppose you can argue that this is more a flaw in the combat system itself than the merit system, however uncapping merits would certainly not help that situation.
I say again, name me a situation in which any job needs more than 3 of those WSs. I'm not saying that they can use them, but that they would use them. Neither VW nor any other event in this game would you see any DD job use more than 3 of these WSs in any event that I can possibly think of. At most I can come up with 3 needed for an event and that's only if SAM can use Req, which I don't think they can, in which case they might need Apex, Req, and Shoha. In either case I still present you the challenge of naming a situation in which a player would use more than 3 of these WSs without being able to return to their room. Name one, and you'll have some ground to stand on with that part of your argument, till then you've none.

They most indeed do provide customization. It's not my fault if a lot of people copy eachother and ignore it. In some cases it's SE's fault for not balancing the different merit options well- Something I would agree they should address if they want these categories to serve their intended purpose. That said, you still don't have 100% of all people picking the same Job merit combinations.
Ok, perhaps I should've been more clear. There are good choices, ok choices, and terrible choices. Most jobs have 2~3 good, 1~2 ok, and 1~2 terrible. There are hardly any jobs where it's truly a hard choice of what to pick to merit for a job. You can continue to argue semantics of there being customization and us simply ignoring it in favor of not sucking and talk about how they should improve the choices not remove them but really it's just a pointless argument. The system isn't a good one, and you're saying they should create multiple powerful abilities for jobs with the complete intention of locking half of them behind merits for 'customization' reasons, sorry but that's stupid when so many jobs are already unbalanced and it'd only make it harder to make up for those differences.