If you can't reply in a serious / civil tone, don't reply at all. I'm really sick of your rude behaivor.
I would consider uncapping all categories a much more significant flaw.For reals though, you even relented and said "oh, make em easily switchable so we can have whatever we want/need on any given job!" Not an attack, but do you really not see the terribly annoying flaw present with that idea?
Most people - that is, everyone outside of the hardcore elitists- aren't going to feel the need to constantly change their merits around. They'll only bother to change them in cases where it really makes a difference (though I have argued that it usually doesn't matter much very often). For those of you who feel the need to min-max everything you do, I can see how it would be annoying, but it's still far better than having to farm tens of thousands of XP over again- and I consider making merits easier to change a far more likely thing to actually happen than a total unrestriction of all merit point categories. If they thought that was a good idea they would have done that a long time ago. Heck, actually, the Job Point system was meant to cater to the minmaxers- it lets you get everything, assuming you have the time and patience to do so.
Thus we have:
Merit Points - Customization system- doesn't let you have everything at once, moderate time investment
Job Points - Pure progression system - lets you get everything, extensive time investment
I mentioned how this favors certain jobs more than others-This is because certain jobs can use more of the WS. The heavy melees, which can use a number of different weapons and the skills for them, benefit notably more from an uncapping than light melee/ranged/support/mages. The latter jobs might only ever use one or two of the WS, so they gain less advantage out of such a change versus say warrior or DRK. (as an aside, this general discrepanacy is one of the things that annoyed me about voidwatch- something that was intended to include more jobs failed to do so). I suppose you can argue that this is more a flaw in the combat system itself than the merit system, however uncapping merits would certainly not help that situation.Yes, that's a difference. Maxing out every skill, Other, or WS, means nothing however. Why? Name me a situation in which a player needs more than 7 capped Combat Skills
They most indeed do provide customization. It's not my fault if a lot of people copy eachother and ignore it. In some cases it's SE's fault for not balancing the different merit options well- Something I would agree they should address if they want these categories to serve their intended purpose. That said, you still don't have 100% of all people picking the same Job merit combinations.except it hurts jobs more by restricting abilities in the Job Specific category like RDM whose spells are locked behind a stupid system meant for customization that provides next to none


Reply With Quote