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  1. #1
    Player Malithar's Avatar
    Join Date
    Apr 2014
    Posts
    447
    Character
    Malothar
    World
    Bahamut
    Main Class
    GEO Lv 99
    Quote Originally Posted by Alhanelem View Post
    You don't have +12 to every single stat, maxed out every skill, maxed out every Others and maxed out every WS all at once. You only have the ones you chose, you simply have the ability to change them without having to completely undo a fair bit of work. I don't think it's reasonable to ask that you can have all stats and all skill stats etc. all completely maxed simultaneously. That's not balanced, especially since it benefits certain jobs more than others, even if you ignore the fact that encounters weren't tuned for us having all the extra 70+ stat points.
    Ok. Even though my Blm having +15 Str does diddly squat, or my Whm having Dex +15, or my War having Mnd +15, or my Blu having Scythe skill +16, or my Smn having Dark Magic +16, etc. You get the point. I'll relent though, it's unbalanced, it's unholy, it's a terrible idea.

    You make that face like "Wow, he's stupid." but you really didn't look at the whole picture.

    Well most of the people here would have you believe that those few stat mod percentage points and the bit of extra damage they offer are critical and essential to winning anything when they really aren't.
    ...Ok? It's not balanced, it's not fair, it's not with the role playing, it's too much hassle/work, it's not needed, it ruins my uniqueness, it prolly stole your lunch money, and it's most certainly going to cause the downfall of the game.

    You're right, there is no winning or losing here, it's not about that, it's about talking in as wide of a circle as possible to make our points the last post. I get it.

    For reals though, you even relented and said "oh, make em easily switchable so we can have whatever we want/need on any given job!" Not an attack, but do you really not see the terribly annoying flaw present with that idea?
    (3)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,631
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Malithar View Post
    huge pile of sarcasm
    If you can't reply in a serious / civil tone, don't reply at all. I'm really sick of your rude behaivor.

    For reals though, you even relented and said "oh, make em easily switchable so we can have whatever we want/need on any given job!" Not an attack, but do you really not see the terribly annoying flaw present with that idea?
    I would consider uncapping all categories a much more significant flaw.

    Most people - that is, everyone outside of the hardcore elitists- aren't going to feel the need to constantly change their merits around. They'll only bother to change them in cases where it really makes a difference (though I have argued that it usually doesn't matter much very often). For those of you who feel the need to min-max everything you do, I can see how it would be annoying, but it's still far better than having to farm tens of thousands of XP over again- and I consider making merits easier to change a far more likely thing to actually happen than a total unrestriction of all merit point categories. If they thought that was a good idea they would have done that a long time ago. Heck, actually, the Job Point system was meant to cater to the minmaxers- it lets you get everything, assuming you have the time and patience to do so.

    Thus we have:

    Merit Points - Customization system- doesn't let you have everything at once, moderate time investment
    Job Points - Pure progression system - lets you get everything, extensive time investment

    Yes, that's a difference. Maxing out every skill, Other, or WS, means nothing however. Why? Name me a situation in which a player needs more than 7 capped Combat Skills
    I mentioned how this favors certain jobs more than others-This is because certain jobs can use more of the WS. The heavy melees, which can use a number of different weapons and the skills for them, benefit notably more from an uncapping than light melee/ranged/support/mages. The latter jobs might only ever use one or two of the WS, so they gain less advantage out of such a change versus say warrior or DRK. (as an aside, this general discrepanacy is one of the things that annoyed me about voidwatch- something that was intended to include more jobs failed to do so). I suppose you can argue that this is more a flaw in the combat system itself than the merit system, however uncapping merits would certainly not help that situation.

    except it hurts jobs more by restricting abilities in the Job Specific category like RDM whose spells are locked behind a stupid system meant for customization that provides next to none
    They most indeed do provide customization. It's not my fault if a lot of people copy eachother and ignore it. In some cases it's SE's fault for not balancing the different merit options well- Something I would agree they should address if they want these categories to serve their intended purpose. That said, you still don't have 100% of all people picking the same Job merit combinations.
    (1)
    Last edited by Alhanelem; 06-25-2014 at 03:15 AM.

  3. #3
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Alhanelem View Post
    I mentioned how this favors certain jobs more than others-This is because certain jobs can use more of the WS. The heavy melees, which can use a number of different weapons and the skills for them, benefit notably more from an uncapping than light melee/ranged/support/mages. The latter jobs might only ever use one or two of the WS, so they gain less advantage out of such a change versus say warrior or DRK. (as an aside, this general discrepanacy is one of the things that annoyed me about voidwatch- something that was intended to include more jobs failed to do so). I suppose you can argue that this is more a flaw in the combat system itself than the merit system, however uncapping merits would certainly not help that situation.
    I say again, name me a situation in which any job needs more than 3 of those WSs. I'm not saying that they can use them, but that they would use them. Neither VW nor any other event in this game would you see any DD job use more than 3 of these WSs in any event that I can possibly think of. At most I can come up with 3 needed for an event and that's only if SAM can use Req, which I don't think they can, in which case they might need Apex, Req, and Shoha. In either case I still present you the challenge of naming a situation in which a player would use more than 3 of these WSs without being able to return to their room. Name one, and you'll have some ground to stand on with that part of your argument, till then you've none.

    They most indeed do provide customization. It's not my fault if a lot of people copy eachother and ignore it. In some cases it's SE's fault for not balancing the different merit options well- Something I would agree they should address if they want these categories to serve their intended purpose. That said, you still don't have 100% of all people picking the same Job merit combinations.
    Ok, perhaps I should've been more clear. There are good choices, ok choices, and terrible choices. Most jobs have 2~3 good, 1~2 ok, and 1~2 terrible. There are hardly any jobs where it's truly a hard choice of what to pick to merit for a job. You can continue to argue semantics of there being customization and us simply ignoring it in favor of not sucking and talk about how they should improve the choices not remove them but really it's just a pointless argument. The system isn't a good one, and you're saying they should create multiple powerful abilities for jobs with the complete intention of locking half of them behind merits for 'customization' reasons, sorry but that's stupid when so many jobs are already unbalanced and it'd only make it harder to make up for those differences.
    (3)

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