
Originally Posted by
Malithar
I like this post.
It's pretty close to how I view the system.
However, to expand a bit on the D&D bit, it's a bit different of a view. While in D&D, or WoW, or any other MMO where your character selects a class, a path, etc, and retains that path through their life, its far different in FFXI. From the onset, you're given 22 jobs, all of which can have any of those same jobs subbed. Makes for a rather in depth system. Unlike those other games, you're able to change your job to suit your needs, rather than say, make a hybrid character that's capable of healing, DDing, and taking a few hits, but at the cost of higher tier specialized abilities.
Considering that your character's job can be changed to suit your needs at will, that's where the merit cap doesn't make sense, IMO. Trade offs on a per job basis are fine, but when your choices for one job affect another job, it's no longer about tradeoffs to be strong in one area but weaker in another, as those tradeoffs are very likely not even incorporated in the job you're playing.