I suppose the idea of having more productive things to do to build your character in an MMO is a radical new idea that needs to be studied before such an assumption can be made. "Flawed logic" is a hell of a leap, IMO.
Saturday night free time w/ change: Hmm, got 3 hours to burn, what to do, what to do...Oh, I could merit some other stats now that SE uncapped them!
Saturday night free time w/o change: Hmm, got 3 hours to burn, what to do, what to do... er, I'm capped out on Delve gear, I've got more gil than I know what to do with from farming it for months, capped on +1 Skirmish, LS doesn't have any plans...Oh, Imma go see that new X-Men movie!
Is having something to do in an MMO really that much of a logic leap to call it a reason to log in?
It may not outright prevent it, but tell me, do you find yourself itching to do lackluster events with rewards that you have no interest in or no longer need, simply for the "fun" of it? Capped KIs, merits, and merit points are a very real thing, and when you hit that point, there is no incentive to go and exp, as it goes straight to the void, rather than into a useful point tally. I'd say calling it dubious is pretty far off the mark, considering that's the main driving force behind VW/exping in general.


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