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  1. #1
    Player Byrth's Avatar
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    Byrth
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    Lakshmi
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    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    There is unfortunately no way to measure this. By the same token though, you need to offer actual evidence that the merit limits notably deteriorate the average player's gaming experience. Which, such evidence would be just as hard to come by for you. Testimonials of a handful of people on a forum (for either side, mine or yours) do not have statistical significance.
    Why do I need data to support my arguments, which were basically:
    1) Uncapping the merit system gives us more reasons to log in
    2) Uncapping the merit system would get people to do things that give xp (like Voidwatch)
    3) Uncapping the merit system is at cross purposes with the rest of FFXI's design

    All three of my points are just logical outgrowths of looking at the game, don't make any unwarranted assumptions about the average player's experience (having more to do = good), and don't really require a survey of the playerbase to support them. Of course, if we were going to survey the playerbase, it's fairly obvious that it would be supported. Is this the most "liked" post on the NA forums? I'm not sure, but it has got to be up there. Meanwhile, posts to the contrary garner something like 0-1 "like." Basically, if this was a idea-popularity contest then uncapping the merit system wins.
    (11)

  2. #2
    Player PlumbGame's Avatar
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    Mar 2012
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    233
    Character
    Dravidian
    World
    Sylph
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    DRG Lv 99
    Quote Originally Posted by Byrth View Post
    Why do I need data to support my arguments, which were basically:
    1) Uncapping the merit system gives us more reasons to log in
    2) Uncapping the merit system would get people to do things that give xp (like Voidwatch)
    3) Uncapping the merit system is at cross purposes with the rest of FFXI's design

    All three of my points are just logical outgrowths of looking at the game, don't make any unwarranted assumptions about the average player's experience (having more to do = good), and don't really require a survey of the playerbase to support them. Of course, if we were going to survey the playerbase, it's fairly obvious that it would be supported. Is this the most "liked" post on the NA forums? I'm not sure, but it has got to be up there. Meanwhile, posts to the contrary garner something like 0-1 "like." Basically, if this was a idea-popularity contest then uncapping the merit system wins.
    The logic behind this is absolutely flawed. You are trying come up with momentary answer to bigger issues (basically, you allow people to put points into all merits till...... there is no more merits to put points into putting us back into the same boat we are in now, lets ignore the fact you have no credible source at all that it would make people log in more rather than exping vs doing their normal routine). You also argue your ideas under the opinion that SE doesn't want people to somewhat specialize what they do, for example, lets use a relic wep for the sake of the argument (this is also assuming you get a relic for the job you like to play). For the most part, they are better than the i119 weps you can get (excluding m/e), but the 119 weps are still there to allow you to gear other jobs that can successfully do current content without needing a relic (the cookie cutter builds people do requiring relics is irrelevant since the content can be done without). Basically what I'm getting at is the current way merits are in the game, besides job specific merits (which you can put points into them for every job), none of them make or break you, and to assume otherwise would probably suggest you have a much bigger issue than you couldn't put x amount of points into x weapon skill or x amount of points into x magic skill.

    I would also like to point out that 212 likes (time of viewing your post) is no where near some kind of majority view of the player base of this game. Do I think most people that would read to allow us to obtain more merits would agree? Hell yeah, I even absolutely agree with the idea. But don't argue flawed logic to support your point and that you are right because all the other ignorant people who agree with you like your post.
    (1)

  3. #3
    Player Malithar's Avatar
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    Apr 2014
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    Malothar
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    Bahamut
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    GEO Lv 99
    Quote Originally Posted by PlumbGame View Post
    The logic behind this is absolutely flawed. You are trying come up with momentary answer to bigger issues (basically, you allow people to put points into all merits till...... there is no more merits to put points into putting us back into the same boat we are in now, lets ignore the fact you have no credible source at all that it would make people log in more rather than exping vs doing their normal routine(...) I even absolutely agree with the idea. But don't argue flawed logic to support your point and that you are right because all the other ignorant people who agree with you like your post.
    I suppose the idea of having more productive things to do to build your character in an MMO is a radical new idea that needs to be studied before such an assumption can be made. "Flawed logic" is a hell of a leap, IMO.

    Saturday night free time w/ change: Hmm, got 3 hours to burn, what to do, what to do...Oh, I could merit some other stats now that SE uncapped them!

    Saturday night free time w/o change: Hmm, got 3 hours to burn, what to do, what to do... er, I'm capped out on Delve gear, I've got more gil than I know what to do with from farming it for months, capped on +1 Skirmish, LS doesn't have any plans...Oh, Imma go see that new X-Men movie!

    Is having something to do in an MMO really that much of a logic leap to call it a reason to log in?

    Quote Originally Posted by Alhanelem View Post
    Dubious. The merit system doesn't really prevent anyone from doing this.
    It may not outright prevent it, but tell me, do you find yourself itching to do lackluster events with rewards that you have no interest in or no longer need, simply for the "fun" of it? Capped KIs, merits, and merit points are a very real thing, and when you hit that point, there is no incentive to go and exp, as it goes straight to the void, rather than into a useful point tally. I'd say calling it dubious is pretty far off the mark, considering that's the main driving force behind VW/exping in general.
    (3)
    Last edited by Malithar; 06-13-2014 at 06:56 PM.

  4. #4
    Player PlumbGame's Avatar
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    Dravidian
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    Sylph
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    Quote Originally Posted by Malithar View Post
    I suppose the idea of having more productive things to do to build your character in an MMO is a radical new idea that needs to be studied before such an assumption can be made. "Flawed logic" is a hell of a leap, IMO.
    Yea, you are right, oh wait, why are we complaining in the first place. I can farm or do the same RoE over and and over that we have, could keep going, but I'm sure you get the idea.
    (0)

  5. #5
    Player Malithar's Avatar
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    Malothar
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    Bahamut
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    GEO Lv 99
    Quote Originally Posted by PlumbGame View Post
    I can farm or do the same RoE over and and over that we have, could keep going, but I'm sure you get the idea.
    You're 100% right, until, as you pointed out in your previous post, there's no longer a reason to do it. Hence why this is something more to do.
    (1)

  6. #6
    Player PlumbGame's Avatar
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    Mar 2012
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    Dravidian
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    Sylph
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    DRG Lv 99
    Quote Originally Posted by Malithar View Post
    You're 100% right, until, as you pointed out in your previous post, there's no longer a reason to do it. Hence why this is something more to do.
    Hence the speculation that SE want's you to possible excel at some jobs, I wish I pointed that out in my post, oh wait.

    Also, there is job points, I'm willing to bet no one has all job points for every job, to suggest that there is "nothing for the player base to do, so we should be able to have more merits" is absurd. More options are great, hence my agreement (if you read my entire post which you obviously didn't), but like I said, the flawed logic behind his points is flawed.
    (1)
    Last edited by PlumbGame; 06-13-2014 at 08:45 PM.

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