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  1. #1
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Afania View Post
    You think Alhanelem's argument isn't logical because you don't give a damn about "real life/role playing aspect" in FFXI, while me and Alhanelem view "real life /role playing aspect" more important than anything else. It doesn't make his argument "unsupported".
    Au contraire. My actual argument is that attempting to impose "reality" on our job system in the final throes (aka the merit point system) is a waste of time. The job system is inherently un-limiting. Applying caps late in the game just doesn't make any logical sense and runs contrary to FFXI's Level 1 design principles.

    Example: The job system and current exclusionary events indicate that we're supposed to be versatile characters so that we can take part in the content that is released. The limiting merit system discourages us from becoming more versatile and encourages us to specialize. These are obviously running at cross purposes.

    Quote Originally Posted by Afania View Post
    If one day census shows that every_single_player do exactly same merit, then maybe "merit point is useless design" is a legit argument....once everyone makes the same choice there's no reason to give the player option to choose anymore. Until then players still make different choices, which is fact.
    This depends strongly on what you think of as "every single player". Something like 70% of the level 12 stats in 2012 were STR. Is it safe to say that "every single player" had 12 STR merits? No, but c'moooon. The data doesn't provide any information on how many people are actually at the merit cap, which makes it difficult to answer any relevant questions with it, but it looks like people overwhelmingly merit the same thing in essentially every single category that matters.

    Here is a response to a similar post:
    http://www.bluegartr.com/threads/118...=1#post6124375



    By the way, a supported argument would offer evidence to support it. In this case, it would need to offer evidence that keeping a limited merit system notably improves the average player's gaming experience.
    (8)

  2. #2
    Player Afania's Avatar
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    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Byrth View Post
    Au contraire. My actual argument is that attempting to impose "reality" on our job system in the final throes (aka the merit point system) is a waste of time. The job system is inherently un-limiting.

    I don't agree, and this is just your personal opinion, that you wanted to force your own ideal job system on to FFXI's. I think FFXI with merit point system and +/- on the stats works perfectly fine.

    If you want to talk about design philosophy and removing "unnecessary" portion of the game, I can argue that dev should remove lv1~lv99 first and let everyone jump straight to endgame.

    It works, and it'd work better than current FFXI. But the role playing element would be gone and make the game less interesting. Merit point system is the same.

    Quote Originally Posted by Byrth View Post
    Example: The job system and current exclusionary events indicate that we're supposed to be versatile characters so that we can take part in the content that is released. The limiting merit system discourages us from becoming more versatile and encourages us to specialize. These are obviously running at cross purposes.
    All the content are still doable without having capped merit though, it didn't "discourage" the player to play certain job just because your stat is 12 lower than another player. The gap between merit point WS and the 2nd best option is a bigger issue, and that needs to be fixed. But not through removing merit point system.

    Quote Originally Posted by Byrth View Post
    This depends strongly on what you think of as "every single player". Something like 70% of the level 12 stats in 2012 were STR. Is it safe to say that "every single player" had 12 STR merits? No, but c'moooon. The data doesn't provide any information on how many people are actually at the merit cap, which makes it difficult to answer any relevant questions with it, but it looks like people overwhelmingly merit the same thing in essentially every single category that matters.

    Huh, if I'm lving a mage only character or a mage mule, I probably won't merit STR, ever.
    (2)
    Last edited by Afania; 06-12-2014 at 09:33 PM.

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