Au contraire. My actual argument is that attempting to impose "reality" on our job system in the final throes (aka the merit point system) is a waste of time. The job system is inherently un-limiting. Applying caps late in the game just doesn't make any logical sense and runs contrary to FFXI's Level 1 design principles.
Example: The job system and current exclusionary events indicate that we're supposed to be versatile characters so that we can take part in the content that is released. The limiting merit system discourages us from becoming more versatile and encourages us to specialize. These are obviously running at cross purposes.
This depends strongly on what you think of as "every single player". Something like 70% of the level 12 stats in 2012 were STR. Is it safe to say that "every single player" had 12 STR merits? No, but c'moooon. The data doesn't provide any information on how many people are actually at the merit cap, which makes it difficult to answer any relevant questions with it, but it looks like people overwhelmingly merit the same thing in essentially every single category that matters.
Here is a response to a similar post:
http://www.bluegartr.com/threads/118...=1#post6124375
By the way, a supported argument would offer evidence to support it. In this case, it would need to offer evidence that keeping a limited merit system notably improves the average player's gaming experience.


Reply With Quote