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  1. #11
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Camiie View Post
    How so? You guys want specialization within jobs? You guys want limitations? Well there ya go. Alhanelem himself said that gear is everything these days. What better place to introduce specialization in a game that's heavily driven by gear? Spells are just skills that cost MP. Why not force mages to choose certain spells over others? If limiting weapon skills is good then limiting spells should be as well. Pets define pet jobs do they not? Why not force those jobs to specialize so that they aren't all throwing the same few pets at everything?
    Because the game content is already designed and balanced based on the fact that everyone can get all spells. Obviously it's silly to ask the dev to remove the access to certain spells/JA. That'd make the content a lot harder than it is now. Further more there are too many junk spells that there isn't much choice to make anyways.

    It IS possible to create a game that forces the mages to choose certain spell over others, just not in this game. But in many other RPG I've played you do have to choose. Limiting spells isn't "wrong" design, just wouldn't work in this game.


    Quote Originally Posted by Camiie View Post
    It can and it does. Just because it isn't a game that relies heavily on manual dexterity that doesn't mean there aren't differences in how people do things.



    In a game built around socially interacting with others then your personality is as much an aspect of the game play as anything else. And you were talking about being unique from a role playing perspective just a bit ago.
    Well, if you insist to play WHMinja, GS PLD or bow SAM then maybe that's different playstyle! But that's not enough, IMO. Until you can play WHMinja, GS PLD or bow SAM full time and no one in the pt give you shit storm about it, there still more room for creative freedom.

    You are right, if you seriously go digging about it you CAN find a situation that allows different play style, but only in extremely niche situation and it's limited to certain jobs.

    Limitation through merit applies to all jobs and it's effective all the time, it's a more powerful way to force the player to make choices.


    In a game built around socially interacting with others then your personality is as much an aspect of the game play as anything else. And you were talking about being unique from a role playing perspective just a bit ago.
    But what you say doesn't affect the actual gameplay. You can't change the story nor attribute by speaking in /p /l or /tell, unlike other RPG.


    I have no problem with buffing the 2nd best WS, but what if I'm trying to role play a Mary Sue shonen anime type character who can perform any technique after seeing it done once. You're limiting the RPG element for me here.
    If a character that's capable of doing any technique after seeing it done once, he/she should have a weakness: He/she will be suck at the technique.

    So yeah, 1/5 it is

    RPG element isn't "Hey, I wanna role play a super saiyen, please give me all stat 999 thank you". If you think you can be what you want to be in a RPG game, just because it's RPG, then you don't really know the meaning behind it.


    Yeah you Victory Smite the raptor in Morimar or the pugil in Foret and see if someone doesn't complain.
    You can VS on raptor just fine. Heck I even dia it.

    An RPG can be whatever the designer wants it to be. It can shatter the classic mold entirely and still be an RPG that's just as valid an experience as anything that came before.
    And the designer wants the game to have limitation, why are you fighting against it?

    Quote Originally Posted by Camiie View Post
    So it's perfectly fine for YOU to kill MY experience, but yours must never be impacted in any way. Well aren't you the tolerant sort?
    This game's been like that for years though, if it's not tolerable you'd leave already. But you didn't, so you can tolerate it
    (0)
    Last edited by Afania; 06-07-2014 at 01:31 AM.

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