Because the game content is already designed and balanced based on the fact that everyone can get all spells. Obviously it's silly to ask the dev to remove the access to certain spells/JA. That'd make the content a lot harder than it is now. Further more there are too many junk spells that there isn't much choice to make anyways.
It IS possible to create a game that forces the mages to choose certain spell over others, just not in this game. But in many other RPG I've played you do have to choose. Limiting spells isn't "wrong" design, just wouldn't work in this game.
Well, if you insist to play WHMinja, GS PLD or bow SAM then maybe that's different playstyle! But that's not enough, IMO. Until you can play WHMinja, GS PLD or bow SAM full time and no one in the pt give you shit storm about it, there still more room for creative freedom.
You are right, if you seriously go digging about it you CAN find a situation that allows different play style, but only in extremely niche situation and it's limited to certain jobs.
Limitation through merit applies to all jobs and it's effective all the time, it's a more powerful way to force the player to make choices.
But what you say doesn't affect the actual gameplay. You can't change the story nor attribute by speaking in /p /l or /tell, unlike other RPG.
In a game built around socially interacting with others then your personality is as much an aspect of the game play as anything else. And you were talking about being unique from a role playing perspective just a bit ago.
If a character that's capable of doing any technique after seeing it done once, he/she should have a weakness: He/she will be suck at the technique.I have no problem with buffing the 2nd best WS, but what if I'm trying to role play a Mary Sue shonen anime type character who can perform any technique after seeing it done once. You're limiting the RPG element for me here.
So yeah, 1/5 it is
RPG element isn't "Hey, I wanna role play a super saiyen, please give me all stat 999 thank you". If you think you can be what you want to be in a RPG game, just because it's RPG, then you don't really know the meaning behind it.
You can VS on raptor just fine. Heck I even dia it.
Yeah you Victory Smite the raptor in Morimar or the pugil in Foret and see if someone doesn't complain.
And the designer wants the game to have limitation, why are you fighting against it?An RPG can be whatever the designer wants it to be. It can shatter the classic mold entirely and still be an RPG that's just as valid an experience as anything that came before.
This game's been like that for years though, if it's not tolerable you'd leave already. But you didn't, so you can tolerate it![]()



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