Quote Originally Posted by Demonjustin View Post
Out of curiosity, could you by chance post the stats for each of the torques when capped? I was hoping to see if I could come up with any use for any of them.
So just to recap on the gear. Fiend torque can evolve into Animosity Torque, Laceration Torque, or Goetic Torque. Augment paths for those are

Path A: 15 hp
Path B: 15 mp
Path C: 8h/7mp

Animosity Torque can evolve into Analgesia Torque or Hamrammr Torque. Laceration Torque can evolve into Ensnaring Torque or Sverrir Torque. And finally Goetic Torque can evolve into Farr Torque or Melioration Torque. Augments are as follows

Analgesia Torque:

Path A: 35 hp/mp
Path B: 35 hp, 8 evasion, 10 def
Path C: 35 hp, 4 mdb.

Hamrammr Torque:

typeA: hp+35, attack+8
typeB: hp+35, str+3
typeC: hp+35, pet attack +10

Ensnaring Torque:

path A: 35 hp 8 racc
path B: 35 hp 8 ratt
path C: 35 hp pet acc +10

Sverrir Torque:

Path A: +35 hp, +8 acc
Path B: +35 hp, 8 eva
Path C: +35 hp, +3dex/str

Farr Torque:

path A: 20 mp 6 macc
path B: 20 mp 6 mab
path C: 20 mp 3 mab/macc

Melioration Torque:

path A: 40 mp, 3int/mnd
path B: 40 mp, 3macc/chr
path C: 40 mp, pet: 5macc/mab

Basically the only things that really seem like they might be worth it is maybe the pet macc/mab or pet acc one for the hardcore pet people.