@Predatory: How was my post in any way directed solely at you? I could say the same about scanners; I like the idea of continually raising merit categories and job points, but let's face it: it took SE a little over a year after Adoulin came out to implement job points, and a year and 3 months to raise the merit caps. Meanwhile, Kumhau and his associated Delve version has been out since March, an exact year since Seekers. So we suffered with Yumcax and Hurkan and as I recall most of Adoulin in general for a YEAR before they BEGAN to "address the problem." And you're trusting them to never ever raise the ilevel ever again and continue a non-gear-driven progression paradigm? When it took them til December -- 9 months after the launch -- to introduce Eminent gear for people who weren't interested in doing Delve and following the update paths for Skirmish (which, in fairness, were replaced every update with new skirmishes, which is a well-known fact.)
I could find out for you when they revamped relics and mythics, if you'd like.
@DemonJustin: I think in terms of the Buremte Gloves example you gave, you're missing a crucial element of the "remove the stat-vomit" argument. I'll use the thief's Assassin +2 set as an example: the gloves have CHR +7, acc +9, eva +9, and enmity +5 on them. There's no reason why if you removed the stat vomit, those stats shouldn't still exist on the Plunderer's set, or even be further enhanced -- so armor like the Buremte Gloves would still find usage even without the "fluff" of stat vomit. I'm not asking for all the ilvl gear not to provide +stats, I'm asking for them to provide the +stats they'd have if they didn't have enough cover-up on them to make a Maybelline commercial. I've seen you on the forums a lot and you've always been a crusader for the RDM cause, so you of all people should appreciate the need for the removal of ilvls. Chatoyant staff for example would be worth using again if your natural magic accuracy and damage met the demands of current content, and you'd get the added benefit of affinity.
As far as your faith in the development team goes in "learning from their mistakes," I do agree with you that they do seem to have gotten better about it. But SE's mantra is and has been "your stuff isn't always going to be the best!" -- and having ilvl119 until seekers wraps up (which will hopefully include empyrean equipment additions) isn't the same as saying "the system can't go beyond these values to a higher ilvl." At this point they've laid the brickwork for ilvl3,000,000 if they so choose to, so what's to stop them? Our whining? Hasn't worked so far; I refer you to pretty much every summoner asking for cait sith for 3 years and your very own RDM threads.
In general:
Also, there's been no definitive testing on BLU as far as wearing learning/skill gear before death vs wearing it as the ability is used, and I don't even know how you'd test that, but I'm not going to derail the conversation into that. But your BST analogy is flawed -- my ilvl119 bst still can't even solo an yggrette NM, much less anything of value. Allakazham has a wonderful thread about the stat scaling for iLvls and thorough testing has been done; the average pet only receives something like 47 HP per ilvl, and about ~3 per stat. That's pitiful when compared against a player, even if you're wearing all the pet gear and -DT in the world. See also "some food works on pets, but you'll need items not readily available for acc/atk bonuses that don't really compete with content."