
Originally Posted by
Rubeus
If I were willing to agree that the top 3 body pieces favor MND/INT/CHR and the bottom piece favors STR/DEX/VIT, you're ignoring that your RDM would already be ~+21 to all stats, and so would the thief. Left without the stat fluff, the top 3 pieces would then have INT+11, MND+11, CHR +7. Assuming your HP/MP values also would rise with these changes, that leaves the bottom piece with HP+5 and no MP bonus, being the bottom of the bunch. But that's just the body piece; what about your head/hands/legs/feet? If you take the combined stats of all 5 pieces as a norm and combine them and then apply that to what the job should have, along with the relevant amount of MDB and EVA/MACC/MEVA, you're left with just the extra MACC and MAB. The atrophy tabard would therefore have +10 MAB/MACC, 17 enfeebling skill, 3 haste, and 2 refresh. Oh, and obviously its defense. That's still a great body piece. That it has +14 MP is just icing; but that said, the piece would only read "+14 MP, +11 int, +11 mnd, +7 chr, the 10 MACC/MAB, the enfeebling, haste, and refresh." That's still an easier read than the whole thing, and if your job naturally had the combined stats of the 5 armor pieces and the weapon fluff (including what skills should've brought our accuracy and parrying and so on up to at 119)... what I'm saying is, if you took the unnecessary slag off of the weapon slot, can you really tell me it'd beat out a Magian elemental staff?