Hello, I'm going to make it short and quick. The purpose of this suggestion is to bring currently undesirable classes back into endgame play.
Aesthetics- Katana and great katana Saya when equipped but not in combat
Ability to permanently lock style so that it works while zoning.
Balancing:
Black mage- Short term, short duration percentage enmity transfer(In place of enmity douse which is currently useless)
Ninja- Rework the system of shadow removal so that Utsusemi is less susceptible to complete removal when an enemy uses Area of Effect spells.
Yonin- Add a component that reduces physical damage taken in the same way Fan Dance works
Merits-
Rework group 1 merits so that all -effects are in the same category and in Group 2
Rework Group 2 merits so that all -san spells share the same category.
Throwing weapon skills- Remove Sange as a merit in Group 2 and replace it with a merit weapon skill that works only with shurikens. Make it throw 5-10(Depending on shadows). Make it very high enmity.
Create 119 shurikens that are purchasable with plasm
Pet classes:
Reduce AoE damage taken from all sources by ~40%