I agree with Raydeus. There is nothing wrong with a gradual reward system but it is too limited. Everything capable of experience should also give capacity points in some regard, even at lower amounts. That is the whole point of creating a gradual reward system, especially since everything players do right now is not in Adoulin. If the focus is to draw players into doing Adoulin events just continue to make the CP amount and chain escalate with the level of the monsters. But it should certainly start at the lowest level of EXP related content at 99.

Also secondly, if the whole point is to make this a gradual reward system. Do not put things in Job Points that dramatically affect the job's performance and job fixes, such as Blue Magic points. It completely contradicts what is being described as a casual reward system. Blue Magic Max Set Points (and really needing to set more than 20 spells) is a job fix and should just be natively added to Blue Mage or /cringe... via item level of the main hand. Instead of currently forcing the job to constantly max these out as a requirement for preformance. If you don't think it is a requirement for Blue Mage. Ask yourselves, How dramatically different is a Blue Mage with no Points in Assimilation or Blue Magic Point bonus versus a Blue Mage with +35 spell points (when Job Points are expanded)?