So what why even try because some people will go for a tiny extra that will take months to figure out? And if you get it close I can guarantee a lot of people will chose easier zones (especially people doing it on mules) or faster ones more often then they do now. And if you get to one and find it under maintenance or 20 people waiting outside they wouldn't just stand there till they can get in for that 1 extra alex like I see now
This is NOT a solution. Make other remnants more appealing for farming Alexandrite, or allocate more instances for Arrapago.
This is simply not true. Look at Dynamis. Some areas are slightly better than others in currency per hour, but people go to the one that has the least amount of people farming.
Consider this. Give every remnants the exact same Alexandrite potential and move some of the unlocks around. If other remnants are viable options, especially for different jobs, Arrapago will free up naturally.
They could make Arrapago worse than the other zones by 10% and many would still run Arrapago because of how easy it is to run. People speed run it so quickly that they aren't really worried about the Alex yield per Permit, just that they get in and out with a linen and some change.
/人 ◕ ‿‿ ◕ 人\
Quite unfortunate tidings indeed.
I haven't been too active with Salvage, but when I do go, I normally go to Bhaflau Remnants II for Idi's ledelsens. It feels like it has been a year since I last saw those in the treasure pool, but I'm not planning on giving up!
So even if I was going to a non-affected area already, I'm now being inconvenienced due to one of the other areas.
Uncool.
...or so the legend says.
Even Bhaflau wouldn't be so bad if you just removed the Cerberus' damage resistance build up, then anyone could just go in and clear it as quickly as AR2 without having to have some form of non-physical damage.
Salvage 3! Make Arrapago less desirable there... jk... sorta ^^
Or just make the servers able to actually handle people going in... or make drops besides alex desirable again
Apologies for the inconvenience that will be caused by the countermeasures we are planning.
It’s possible for the development team to make balance adjustments so that there is not a gap in alexandrite drops between each of the areas to disperse the congestion more, but they expect this will take a bit of time to accomplish. Also, the team feels that even if they were to address this, there is still a high possibility that the easier to clear areas become congested, and this is why they have decided to impose the aforementioned time restriction.
We’d first like to monitor the situation after the countermeasure is implemented in the June version update and will look into how to address this in the future, but please note that we will not be reverting back to the three player entry requirement.
Devin "Camate" Casadey - Community Team
No, the developers are not sorry. They are taking the easiest way out of resolving this.
It's possible for them to start looking into balancing changes or revamps, but we do not see them taking this route as it requires effort. In the end we know the likeliness of the developers revisiting this is the likeliness of them addressing the valid complaints about the 30,000 Alexandrite requirement from years ago and recent times.
While I thank the developers for not reverting back to the three player entry requirement, but majority of the player base knows this means it will be another 1 to 3 years before anything is done. In short, this is unacceptable unless proven otherwise by the producer. Bitterness +10
Last edited by Dulek; 06-05-2014 at 05:31 AM.
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