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  1. #21
    Quote Originally Posted by RalphTheGalka View Post
    This will work for about a week until everyone has their storage mules levelled and geared up.
    they already are, check the films everyone posted on youtube farming ADL.
    (0)

  2. #22
    Quote Originally Posted by Olor View Post
    yeah why not just fix other zones? This seems like a bad idea for a fix.
    because you can't. even if you get the drop rate and NM's to within .00016% of eachother there is still 1 zone with a .00016% advantage, that's enough to make the cookie-cutter people go there only.
    (0)

  3. #23
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Glamdring View Post
    because you can't. even if you get the drop rate and NM's to within .00016% of eachother there is still 1 zone with a .00016% advantage, that's enough to make the cookie-cutter people go there only.
    So what why even try because some people will go for a tiny extra that will take months to figure out? And if you get it close I can guarantee a lot of people will chose easier zones (especially people doing it on mules) or faster ones more often then they do now. And if you get to one and find it under maintenance or 20 people waiting outside they wouldn't just stand there till they can get in for that 1 extra alex like I see now
    (2)

  4. #24
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    As we are still continuing to experience instability with Salvage areas due to congestion, in the June version update we will be making adjustments so that you cannot enter the same remnants area until 24 hours later. We apologize for the inconvenience, but we would like to monitor conditions for a while with this countermeasure as we work to improve the situation.
    This is NOT a solution. Make other remnants more appealing for farming Alexandrite, or allocate more instances for Arrapago.

    Quote Originally Posted by Glamdring View Post
    because you can't. even if you get the drop rate and NM's to within .00016% of eachother there is still 1 zone with a .00016% advantage, that's enough to make the cookie-cutter people go there only.
    This is simply not true. Look at Dynamis. Some areas are slightly better than others in currency per hour, but people go to the one that has the least amount of people farming.
    Consider this. Give every remnants the exact same Alexandrite potential and move some of the unlocks around. If other remnants are viable options, especially for different jobs, Arrapago will free up naturally.

    They could make Arrapago worse than the other zones by 10% and many would still run Arrapago because of how easy it is to run. People speed run it so quickly that they aren't really worried about the Alex yield per Permit, just that they get in and out with a linen and some change.
    (5)
    /人 ‿‿ 人\


  5. #25
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,098
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99

    €°(((><

    Quite unfortunate tidings indeed.

    I haven't been too active with Salvage, but when I do go, I normally go to Bhaflau Remnants II for Idi's ledelsens. It feels like it has been a year since I last saw those in the treasure pool, but I'm not planning on giving up!

    So even if I was going to a non-affected area already, I'm now being inconvenienced due to one of the other areas.


    Uncool.
    (1)
    ...or so the legend says.


  6. #26
    Player Tidis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    437
    Character
    Tydis
    World
    Asura
    Main Class
    PLD Lv 99
    Even Bhaflau wouldn't be so bad if you just removed the Cerberus' damage resistance build up, then anyone could just go in and clear it as quickly as AR2 without having to have some form of non-physical damage.
    (1)

  7. #27
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Salvage 3! Make Arrapago less desirable there... jk... sorta ^^
    (1)

  8. #28
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Or just make the servers able to actually handle people going in... or make drops besides alex desirable again
    (2)

  9. #29
    Community Rep Camate's Avatar
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    Mar 2011
    Posts
    1,712
    Apologies for the inconvenience that will be caused by the countermeasures we are planning.

    It’s possible for the development team to make balance adjustments so that there is not a gap in alexandrite drops between each of the areas to disperse the congestion more, but they expect this will take a bit of time to accomplish. Also, the team feels that even if they were to address this, there is still a high possibility that the easier to clear areas become congested, and this is why they have decided to impose the aforementioned time restriction.

    We’d first like to monitor the situation after the countermeasure is implemented in the June version update and will look into how to address this in the future, but please note that we will not be reverting back to the three player entry requirement.
    (2)
    Devin "Camate" Casadey - Community Team

  10. #30
    Player Dulek's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Dulek
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Apologies for the inconvenience that will be caused by the countermeasures we are planning.
    No, the developers are not sorry. They are taking the easiest way out of resolving this.

    Quote Originally Posted by Camate View Post
    It’s possible for the development team to make balance adjustments so that there is not a gap in alexandrite drops between each of the areas to disperse the congestion more, but they expect this will take a bit of time to accomplish. Also, the team feels that even if they were to address this, there is still a high possibility that the easier to clear areas become congested, and this is why they have decided to impose the aforementioned time restriction.
    It's possible for them to start looking into balancing changes or revamps, but we do not see them taking this route as it requires effort. In the end we know the likeliness of the developers revisiting this is the likeliness of them addressing the valid complaints about the 30,000 Alexandrite requirement from years ago and recent times.

    Quote Originally Posted by Camate View Post
    We’d first like to monitor the situation after the countermeasure is implemented in the June version update and will look into how to address this in the future, but please note that we will not be reverting back to the three player entry requirement.
    While I thank the developers for not reverting back to the three player entry requirement, but majority of the player base knows this means it will be another 1 to 3 years before anything is done. In short, this is unacceptable unless proven otherwise by the producer. Bitterness +10
    (7)
    Last edited by Dulek; 06-05-2014 at 05:31 AM.

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