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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4

    Recharge Items?...also medicated effects

    Charged items...why are there like 20 items in the game that have like 3/3 uses and drop from top level mobs or bosses, who would use these...only to have to go get another one... or the ducal guard ring 5 ports to jeuno to throw it away and never get to use it again since i cant redo the quest...

    theres a very easy solution too

    Photoanima...

    all charged crafted items are made with about 3 different anima, just make photoanima the recharge item since it contains all the elements...i agree it wont work on all items but its a start in the right direction...

    and i saw this posted elsewhere but its true, i think we can lift medicated items now, or at least put them at like 10-20 seconds instead of 5mins -> 30mins, and for things like icarus wings, just change it so you cant use another icarus wing in the next minute or so...why is it a potion drop heals 60hp then i cant use meds for 5 minutes, that is rediculous even as a level 1
    (0)

  2. #2
    nice idea, but I doubt it will happen. consumed items are pretty much the bread and butter of anyone still crafting for their in-game living. and if they are rechargeable, they'll probably never be available on the AH for people who don't already have one due to lack of buyers for the guy who has to pay the AH fees.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    4
    i dont know what server everyone is on, but on mine, crafting is dead, its safe to say 1/200 people actually craft on a "weekly" get that weekly basis, the ideas are for comfort, and tbh it would promote, higher cost in base items (such as warp cudgel) since there would be a new need for the anima, that would be used on a much more frequent basis, less would be availible to work with, esp depending on how many people will be farming promvy

    just a theory, but a plausable one
    (0)

  4. #4
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    If crafting is dead, then we need to revive it, not find a way around it. Make it viable again, don't make it less viable!
    (0)

  5. #5
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Down with medicated effect!
    (0)

  6. #6
    Player Claquesous's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Claquesous
    World
    Fenrir
    Main Class
    THF Lv 99
    I personally would like to see new synthesis recipes which involve the spent items.

    For example, Reraise Earring is currently created with a recipe of Mythril Earring and Vivified Mythril. I would like to see a new recipe of Reraise Earring and Vivified Mythril. Most people would still just NPC their spent items, but some people may be able to have a friend recharge it cheaply.
    (1)

    Proprietor of http://myffxigear.kicks-ass.org

  7. #7
    Player Caria's Avatar
    Join Date
    Mar 2011
    Location
    San do'ria
    Posts
    27
    Character
    Cariadora
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Claquesous View Post
    I personally would like to see new synthesis recipes which involve the spent items.

    For example, Reraise Earring is currently created with a recipe of Mythril Earring and Vivified Mythril. I would like to see a new recipe of Reraise Earring and Vivified Mythril. Most people would still just NPC their spent items, but some people may be able to have a friend recharge it cheaply.
    I wouldn't be completely against this idea, so long as it isn't done with synergy. But really, the only thing left for crafters in the market right now are consumables, including reraise items. If you make them rechargeable, that removes a large part of that market, unless there is a way to facilitate the recharging of the items as it's own market (currently very hard because you can't sell spent items on the AH).
    (0)