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  1. #21
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I sort of wish we could just have the FFXIV TP system and have different WSes cost different amounts and not empty our bar... That would allow us to be more tactical with which WS we use and maybe we could even start coordinating skill chains again because we wouldn't just be wasting TP and lowering our damage.
    (0)
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  2. #22
    Player Caradog's Avatar
    Join Date
    Jul 2012
    Posts
    14
    Character
    Caradog
    World
    Shiva
    Main Class
    PLD Lv 99
    Is atonement going to be contained within these adjustments? While 750 might of seemed like a reasonable figure back in the day at this point in the game, its pretty much nothing.
    Especially to those currently looking forward to doing Mythic kills
    (1)

  3. #23
    Player
    Join Date
    Feb 2014
    Posts
    146
    I am very please to hear this. I hope you carefully look into 1 hit weapon skill on many job because they often miss a lot on high level content. Please make it so that it has more accuracy or make it not miss at all and as of now Multiple hit weapon skills are in lead of damage. I'm sure it really suck for most sam to ws Fudo + Fudo and see it both miss or only 1 of the fudo land and the other miss.
    (0)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    280
    Quote Originally Posted by Olor View Post
    I sort of wish we could just have the FFXIV TP system and have different WSes cost different amounts and not empty our bar... That would allow us to be more tactical with which WS we use and maybe we could even start coordinating skill chains again because we wouldn't just be wasting TP and lowering our damage.
    Yeah, I wouldn't even mind if the really good ones got more expensive. Let Smash axe cost 20 tp since it's basically just a stun, Bora axe cost 80 since it's okay damage and bind, rampage 120 and ruinator 150. At least then you don't have to devote an entire party slot to stuns.

    Honestly the best way to fix elemental Ws's though is the flaming crush method. Right now only Magic attack bonus and the stats mods which are always terrible affect them. (Cloudsplitter for instance is 1 for 1. Each STR or MND adds... 1 damage) But flaming crush is 2 melee hits, then a magic hit. So normal melee stats enhance it just like any other WS. Getting a higher base damage strengthens it, crits, double attack, etc strengthen it, and the MAB gear none of these jobs have access to also does it.

    That way it scales with level and is half useful for enemies with high defense or Physical damage taken-. And that way you don't have to readjust them a year from now when the item level cap increases, because the stronger weapons and gear makes the ws's stronger already.
    (1)

  5. #25
    Player
    Join Date
    Aug 2011
    Location
    UAE
    Posts
    11
    Can we please see a good adjustment for atonement Weapon skill?
    (1)

  6. #26
    Player
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    91
    Quote Originally Posted by Olor View Post
    I sort of wish we could just have the FFXIV TP system and have different WSes cost different amounts and not empty our bar... That would allow us to be more tactical with which WS we use and maybe we could even start coordinating skill chains again because we wouldn't just be wasting TP and lowering our damage.
    This is actually the reason why I didn't like XIV. I played as an ARC/BRD in the game.....have been spamming the same bow skills since I started. I know the variety in XI is about the same in XIV but at least your ability to take your time with your abilities linked up with your skill to play instead of "Ok I use this one, this one , and this one, and repeat every 3 seconds the same skills"

    It probably doesn't make sense to how I'm putting it, but to me I can play XIV blind folded if a boss could last long enough and I didn't have to move for its AoE attacks.
    (1)
    Marada- Badass Tarutaru Ginger

  7. #27
    Player
    Join Date
    Nov 2013
    Posts
    400
    This could actually be quite good; for instance, if they increase the modifiers near merit ws numbers, they could indeed be a serviceable (Perhaps more powerful) option ; notably the critical hit weaponskills.

    But yes, I second the bst whom referenced cloudsplitter, nice looking ws, wish I could use it more
    (0)

  8. #28
    Player Kombys's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    30
    Character
    Komby
    World
    Quetzalcoatl
    Main Class
    SMN Lv 99
    WHich is the boost for Insrugency, Coronach exactly? they look exactly same on post and our current modifiers, ascetic fury got exactly same stats but you added attack bonus, for insurgency and coronach nothing was changed, let us know if this a misake or forget to add it thanks
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    They said "mostly every weapon skill" would be changed. Not every weapon skill will receive a bonus. I imagine weapon skills which are already powerful like Coronach and Drakesbane won't be changed. Perhaps they're removing the attack penalty for Blade: Shun, Resolutionm Penta Thrust and Drakesbane but who knows?
    (0)

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