Quote Originally Posted by Grekumah View Post
Hello, everyone.

The main reason why the development team decided on the previously mentioned plans for warp scrolls is that they wanted to keep a sense of tension on the battlefield in both field areas and dungeons.

Since warp scrolls can be used without interruption as you are being attacked by enemies, if we were to make it possible to stack and carry around numerous scrolls there would be no real sense of fear when you are attacked by a monster. Due to this we decided to create a new enchantment item that has a slight timer before it activates.

While you will have to wait 30 seconds after equipping this new item in order to warp, we’ll be reducing the Warp Cudgel’s use timer to 10 seconds and reducing the recast timer to one minute.
In this context, how is carrying a stack of warp scrolls any different from carrying one? You don't need to warp outo f danger twice in a row, because you HP to a town, where you can buy another one, whether they are stackable or not, has literally 0 change or effect on any sense of fear we might feel about being attacked by a monster, most players I know try to always carry one warp scroll on them, so any potential for that argument has been dead for ages, and as now you can teleport to any HP after buying your next Warp Scroll, it's even less of an issue.

The only change that this would make, is that it would reduce our chances for "oops I forgot to get one", and would lessen the amount of times we have to talk to the NPC by our homepoint, reducing wasted time travelling from event to event.