Because of the example I wrote in my post of course
Going by Wiki's and BG's tests + description, each skill over 300 (no matter if skill is capped or not) adds +1 second of duration to BP: Ward buffs, capping at 500 skill for +200 seconds (3mins 20 seconds).
Going according to this the threshold seems to be 300 skill, not your current skill cap.
It was more a matter of the Debuff BP Wards of course, rather than the magical BP Rage. Hardly any SMN with a bit of brains would have serious issues with that, unless I'm being too optimistic.I haven't been having appropriate-element magic BPs resisting more than physical BPs miss
Agreed, but non-conclusive tests are better than no tests at all.Keep in mind, short of doing thousands of samples with both +acc and no +acc, it's difficult to conclusively say here
Some comments concerning SMN actually converting to Macc can be found Here and Here.
Yes, that was my theory/hunch as well, but I never did tests myself.If it does, it would affect anything that targets an enemy.
Appearently it's very likely that things are really like this so I can be only happy about it
Now the questions remains about SMN skill vs Macc in slots which offer both options, but without a conversion ratio or without VERY extensive and unrealistically practicable tests, we'll never know the answer to this.
Altough I feel it's a less important question now that we know that, whatever the ratio, Skill does indeed convert to Macc.
Duration of debuffs is testable in ballista, as well.Not sure if Skill affects debuff duration as well (might be). Would be hard to test because I think (???) that debuffs, unlike buffs, do not have a fixed duration, but a dynamic one which changes according to pet level/stats and target level/stats/resistances.
Nevermind.
SMN skill DOES affect duration, and the majority of SMN debuffs have a fixed duration no matter levels, resistances and whatever else.




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