I'd love a Community Rep to report this to the developers, hoping to get an official clarifying answer in the near future.
Currently the only official post about this from SE is THIS.
It's from 2006 and back then SE descriptions were way more vague than they are in nowadays standards.
Allow me to quote the relevant part:
That is extremely vague, as the majority of comments from that time (we're talking about 2006!). Before this patch Summoning Skill only affected the interrupt rate while summoning an avatar/spirit.Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
So this leaves us with the following question to which I'd love to find answers:
- It mentions "skill which exceeds skill cap". Does this mean the current cap (417) or the cap back then at 75? (269)
- Does this imply that skill below cap, whichever it is, is still useless as it was before 2006?
- There's a talk of "increased accuracy for BP: Rage". Is it a generic omnicomprehensive accuracy? Or just physical accuracy?
- It says "increased duration for BP: Ward". It's pretty obvious for buff Wards, but what about debuff Wards? Do they get increased duration too?
The game separates between two groups: Blood Pact: Ward and Blood Pact: Rage.
But in reality there are four groups:
- BP Rage (physical)
- BP Rage (magical)
- BP Ward (buffs)
- BP Ward (debuff)
Having more info concerning this conversion would be really useful to understand how to gear SMN and which pieces of equipment to be looking after.