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  1. #51
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Sorry if my over dramatic post displeased you in some way. I do not understand why you would want to make such a long reply to a little rant trying to get my point across which I see you do all the time.

    For some of the reasonable statements:

    I agree with nerfing FS, that and mnk's ridiculously higher dmg they get through skill.

    Our enfeebles: First, Tourbillion/Barbed Crescent are broken so there's that. Also, any of our debuffs that do land on anything worthwhile almost immediately wear off (Benthic Typhoon, Bilgestorm, Auroral Drape, Demoralizing Roar, our slows, paralyzes, Infrasonics, and most our stuns after 5 times using, if at all). This would be for delve/delve2/AA normal. I understand AA difficult is not for mage's to feel comfortable. I know I did over exaggerate a little on this part. I know blue mages are never invited like other jobs to use their enfeebles. Maybe if Tourbillion actually worked we would be.

    Now your other replies do not make much sense. Why are you bitching about my breath spells rant and comparing them to other spells specifically in AA. Breath spells...just suck in every way. Are you really against a breath spell fix?

    I just don't understand this reply, dude...Thought you were with us in fixing blu, but evidently you weren't all there during this reply. I know most other jobs are in need of a fix'in, but these are the blu forums. We want blue mage to be successful here.
    I am with fixing BLU, but the rant kinda hit a nerve on me, BLU and SCH are 2 of my main jobs. and both jobs share the same issues. Not all debuffs being applicable, nukes/spells sucking as good damage source on anythign remotly hard (Hardmission battles D+/Delve 2.0 etc due to innate MDT or very high INT/meva of mobs). It was like you had a blind eye on the grand scheme that not only BLU is suffering as a caster.

    Fact is: not all debuffs are viable in all fights, this accounts for normal debuffers too
    Fact is: BLU has (dont ask me why) a very shallow M.acc equipment choice when compared to other mages. Outside of Hagondes with m.acc augments there arent many pieces left, that come even close to some artsieq pieces with the M.acc path or other m.acc pieces from mages. So this plays also largely a role why blu debuffs dont stick either. The BLU spells might be working, but if SCH and RDM cant land their debuffs reliabel with a superior choice of m.acc/enfeeb equipments, how well do you think will BLU land his debuff-spells when they have to run with 50-60 less m.acc because their gear choices are compromised? :/
    The root of the problem is in current mob-meva (for the other mages) and on top for blu also on the shallow m.acc/debuff gear choices.
    on top of that on any physical blu magic skill that has an additional effect, you need to gear for acc to actually hit the mob and for m.acc to stick the debuff on, so thats another turd to take lol
    (0)
    Last edited by Damane; 05-15-2014 at 06:22 AM.

  2. #52
    Player elqplau's Avatar
    Join Date
    Oct 2012
    Location
    rhode island usa
    Posts
    67
    Character
    Elqplau
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Tennotsukai View Post
    I always thought what blu can solo rdm could solo as well.
    no rdm dosnt do enough damage i can still take hate from some one but i dont kill fast enough... expl. Sekret i took down in 15 mins a blue can take it in much less
    (0)

  3. #53
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Has anyone tried some any of our other enfeebles to see if they stick on newer/higher level content? Spells such as: Demoralizing Roar, Embalming Earth, Paralyzing Triad, Benthic Typhoon, Auroral Drape, Frightful Roar, Infrasonics, and maybe Foul Waters?

    So far, I've had really good luck with Frightful Roar, Foul Waters, and maybe Embalming Earth on normal AAs but the other spells seem to wear off quite quickly. I'd like to know if they are decent in Delve, WKR, or other battlefields.
    (1)

  4. #54
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Has anyone tried some any of our other enfeebles to see if they stick on newer/higher level content? Spells such as: Demoralizing Roar, Embalming Earth, Paralyzing Triad, Benthic Typhoon, Auroral Drape, Frightful Roar, Infrasonics, and maybe Foul Waters?

    So far, I've had really good luck with Frightful Roar, Foul Waters, and maybe Embalming Earth on normal AAs but the other spells seem to wear off quite quickly. I'd like to know if they are decent in Delve, WKR, or other battlefields.
    Frightful Roar is moderately reliable. Whatever code that makes this spell work, works.

    Auroral Drape lasts about 45 seconds on mobs out in Marjami Ravine. Consistently, too, because I see the chat log spam from all the mobs that lose the silence and blind. I've never been able to land that on anything remotely high level. Also Cimicine Discharge was fully resisted during normal AA's, never once landed despite repeated attempts. However Filamented Hold would stick 100%, it just lasts for a total of like 1 minute (approximate guess) so you have to babysit the debuff.

    I just wish we got some kind of official statement from community team or in a dev post that "THIS IS HOW BLUE MAGE WAS DESIGNED" and i'll accept the fact that debuffs are short term inaccurate mostly waste of time on anything high level spells and simply move on; just like i've come to terms with breath spells and almost anything magical on BLU where it should matter.
    (1)

  5. #55
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Sixtythree View Post
    i've come to terms with breath spells and almost anything magical on BLU where it should matter.
    Even with Anahera Saber? And what about if Tamaxchi is used in the off-hand, does the magic damage+ still apply and stack with the saber?
    (0)

  6. #56
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sixtythree View Post
    Frightful Roar is moderately reliable. Whatever code that makes this spell work, works.

    Auroral Drape lasts about 45 seconds on mobs out in Marjami Ravine. Consistently, too, because I see the chat log spam from all the mobs that lose the silence and blind. I\\'ve never been able to land that on anything remotely high level. Also Cimicine Discharge was fully resisted during normal AA\\'s, never once landed despite repeated attempts. However Filamented Hold would stick 100%, it just lasts for a total of like 1 minute (approximate guess) so you have to babysit the debuff.

    I just wish we got some kind of official statement from community team or in a dev post that "THIS IS HOW BLUE MAGE WAS DESIGNED" and i\\'ll accept the fact that debuffs are short term inaccurate mostly waste of time on anything high level spells and simply move on; just like i\\'ve come to terms with breath spells and almost anything magical on BLU where it should matter.
    Wow, thanks for the info. Hopefully blu will receive some new spells in the next couple of months that aren't so flawed. Since rdm is getting new spells, perhaps blu spells will come after.
    (0)

  7. #57
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by Babekeke View Post
    Even with Anahera Saber? And what about if Tamaxchi is used in the off-hand, does the magic damage+ still apply and stack with the saber?
    There's nothing practical about a spell that takes 10 seconds to cast (especially if you're in the front line), costs 200MP and does about 2000 damage. My statement is rough enough you could sand wood but you get what i'm saying. I know some magical spells can be used for magic burst and some BLU's do have some very cool builds but in practice it really just isn't practical.

    The only spell I'm curious of is Wind Breath. Maybe it's another dud but it has very low MP cost and recast; one can only wonder if any use can come from it.

    Quote Originally Posted by Tennotsukai View Post
    Wow, thanks for the info. Hopefully blu will receive some new spells in the next couple of months that aren't so flawed. Since rdm is getting new spells, perhaps blu spells will come after.
    It was confirmed we'll be getting new spells it's in the official FFXI page!
    (2)

  8. #58
    Player YosemiteYogorockBlondelle's Avatar
    Join Date
    Mar 2011
    Location
    Blondelle = Sandy, Windy\{S}, Bastok All Completed. YoGo: Basty+Sandy Rank: 10~Sandy {S}: UnComplete
    Posts
    606
    Character
    Yogorock
    World
    Leviathan
    Main Class
    RUN Lv 74

    Just being A curious One About Something!!

    I was just wondering if your guys have seen or been to this forum page Here and then back to the thread were at now yet? I was also wondering if this thread is a take-off from that thread as well?
    (0)
    Last edited by YosemiteYogorockBlondelle; 06-23-2014 at 06:23 AM. Reason: Just relized used a word wrong or worded it wrong is all.
    (Yo-Sim-Mit-Tea is the correct pronunciation. It is how its spoken, folks.) Come over & visit awhile to many posted changes to the life of Vana'dial. You can find past posts found by a link, pops up with Char name highlighted, thanks!
    I'm Wishing to see the Greatness in all players suggesting changes to ffxi ahead, here's to the Future of FFXI, Cheers Mate!!.

  9. #59
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Sixtythree View Post
    There's nothing practical about a spell that takes 10 seconds to cast (especially if you're in the front line), costs 200MP and does about 2000 damage. My statement is rough enough you could sand wood but you get what i'm saying. I know some magical spells can be used for magic burst and some BLU's do have some very cool builds but in practice it really just isn't practical.

    The only spell I'm curious of is Wind Breath. Maybe it's another dud but it has very low MP cost and recast; one can only wonder if any use can come from it.



    It was confirmed we'll be getting new spells it's in the official FFXI page!
    The new light based spell from eyeballs is quite nice. Same with the wind spell. They both are instant cast with high fTP and dINT x 2, though no WSC's. You pretty much stack as much MDMG as possible and blast things.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #60
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I saw a BLU the other day spamming Temp. Upheaval on multiple mobs to 'aga' them... I wondered if that was efficient too.

    P.S. Retinal Glare is the light one, I assume?
    (0)

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