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  1. #1
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rwolf View Post
    I think the first step to bettering the feedback community is to stop playing triage with suggestions/feedback. Just because X job is currently worse than Y job doesn't matter regarding feedback. The development team has shown with these quick bountiful updates lately, they can push things out quicker. And even if they couldn't, we should give feedback unbiased and not based on what we think they will or will not do with it. I think that defeats the purpose in and of itself.

    It's counter-productive of them to try and produce new spells to make up for large amount of spells already present in the game. Blue Mage's power is in their utility and that's what the job needs to shine again. Utility comes through diverse spell setups and choices allowing quick adaptation. Having the ability to target a monster's physical, magical, and ecosystem weaknesses while also having decent hard to resist breath-type (it's not magical) damage is a huge boon. Also it is a unique form of play that shouldn't be diminished in this recent bout of keeping job identity with the count now at 22. Blue Mage is a weak auto-attack choice over other jobs and I don't agree with continuing to emphasize on that aspect. Auto-attack was meant to be supplemental and slid into being more and more dominant because of spells falling behind.
    BLU is a weak autoattack job compared to monk and NIN, but its not bad by any means compared to all the other jobs. The fact still stands that the auto-attacks will generate still way more dmg then any spells BLU has at its desposal (or any other mages) in high buff situations (capped haste and hit rate). Unless as said previously mages/Blus start "farting out nuclear bombs" out of their arse while nukeing/casting spells, that isnt gonna change ever.

    I do agree on more utility from our spellroster by makeing old spells work agian, but lets face it, thats never gonna happen. utility/versatility jobs never won a spot in FFXI, its allways all about the specialists that offer the most flexibility.
    (0)

  2. #2
    Player Rwolf's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    410
    Character
    Rwolf
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by Damane View Post
    BLU is a weak autoattack job compared to monk and NIN, but its not bad by any means compared to all the other jobs. The fact still stands that the auto-attacks will generate still way more dmg then any spells BLU has at its desposal (or any other mages) in high buff situations (capped haste and hit rate). Unless as said previously mages/Blus start "farting out nuclear bombs" out of their arse while nukeing/casting spells, that isnt gonna change ever.

    I do agree on more utility from our spellroster by makeing old spells work agian, but lets face it, thats never gonna happen. utility/versatility jobs never won a spot in FFXI, its allways all about the specialists that offer the most flexibility.
    I'm not disputing the fact that currently auto-attacks generate more damage than Blue Magic. That's a well known fact. However, that was not always the case especially where we didn't have these high damage weapons in each hand, while capping haste, accuracy and high critical hit rate. Other melee jobs other than Monk and Ninja, can out auto-attack Blue Mage. And if you're counting buffs traits and abilities, then you have to do the same for every other damage dealing job.


    "Utility/versatility jobs never won a spot in FFXI" is a bold claim. NIN -ni wheel tactic, RDM in its prime, BRD tanking and pulling, BLU in Nyzul Isle especially concerning soulflayers, are all examples of at one point being desired utility and versatility. Even in Delve when it was alliance level, there were jobs brought for their utility and adaptability to the different bosses. I think you're taking your stance to the extreme and far out of context to prove your point.

    There is nothing wrong with increasing Blue Magic to do more damage than auto attacking, even now. Blue Mage still sits at a very limited MP pool sans Mythic, on it's own. I respect your opinion, albeit negative, if you think the development team will never do it, but it is no counterpoint. It is not fact they won't change Blue Mage, it is your own opinion.
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