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  1. #11
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Bayohne View Post
    Due to this, the development team would prefer to focus on adding new blue magic at the higher-level tiers rather than to adjust low-level spells.
    Well, that doesn't make much sense. Why would you want to make such a robust spell list(BLU spell list) as shallow as possible? Every single spell should have a function. There should be some situation where I'd say to myself, "I might want to use X for now. It's probably the better option while fighting X, given the circumstances." And between monster correlation, elemental affinity, whether a spell is physical or magical, whether the physical spell is blunt, piercing or slashing, etc, you can make that happen. Doing that is what gives battle depth to a game. Not saying, "Here's 5 spells. They're the only ones worth using at your level." That makes for a really shallow battle experience.

    That's not even getting into the fact that the VAST majority of spells had NO function even at the level you learned them(Ice Break, Death Ray, 1000 needles, Mortal Ray...there's seriously too many to name) aside from the traits they gave you. Which, again, doesn't make any sense.

    You're saying, "They are aware that there is a limited variety of single-target physical blue magic and support-type blue magic in the high-level tier so they are planning to add more"...but do they not see we have them already. We have a ton of physical BLU spells and various support abilities. All we need is a spell that does X that isn't heavy penalized right out of the gate. WE HAVE THEM ALREADY BUT they're content with keeping them not worth casting while trying to scrounge around for spells from monsters that can replace the things that already barely work. That's a really obtuse way to fix this problem.

    No, the solution is to make every spell useful but in different situations. Am I saying that even Foot Kick should serve a function at 99? Well, yes. You can't just look at spells and say, "This is a single target physical spell. Just replace it with another." Great, now we've got a grand total of 1 spell that's worth bothering with(or at least it would be if BLU magic was worth casting on targets you'd want to use non-autoattack solutions on) instead of 2 that can both be useful if given the ability to be so. What should be happening is:

    *Your opponent is a Lizard who's weak to slashing. You want to deal single target physical damage. What do you do?*
    "Oh, use Foot Kick."
    *Now you're fighting a Plantoid who's weak to blunt. You want to deal single target physical damage. What do you do?*
    "Power Attack, probably."
    etc.

    Instead, what IS happening is more like:

    *Your opponent is a Lizard who's weak to slashing. You want to deal single target physical damage. What do you do?*
    "I swing my sword."
    *Now you're fighting a Plantoid who's weak to blunt. You want to deal single target physical damage. What do you do?*
    "...I swing my sword"
    etc.

    Make no mistake there's a way to make every spell in our spell list useful but the Devs have to be willing to actually make them useful.
    (5)
    Last edited by Mefuki; 05-29-2014 at 05:05 AM.
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg