Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 93

Dev. Posts

Hybrid View

  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Has anyone tried some any of our other enfeebles to see if they stick on newer/higher level content? Spells such as: Demoralizing Roar, Embalming Earth, Paralyzing Triad, Benthic Typhoon, Auroral Drape, Frightful Roar, Infrasonics, and maybe Foul Waters?

    So far, I've had really good luck with Frightful Roar, Foul Waters, and maybe Embalming Earth on normal AAs but the other spells seem to wear off quite quickly. I'd like to know if they are decent in Delve, WKR, or other battlefields.
    (1)

  2. #2
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by Tennotsukai View Post
    Has anyone tried some any of our other enfeebles to see if they stick on newer/higher level content? Spells such as: Demoralizing Roar, Embalming Earth, Paralyzing Triad, Benthic Typhoon, Auroral Drape, Frightful Roar, Infrasonics, and maybe Foul Waters?

    So far, I've had really good luck with Frightful Roar, Foul Waters, and maybe Embalming Earth on normal AAs but the other spells seem to wear off quite quickly. I'd like to know if they are decent in Delve, WKR, or other battlefields.
    Frightful Roar is moderately reliable. Whatever code that makes this spell work, works.

    Auroral Drape lasts about 45 seconds on mobs out in Marjami Ravine. Consistently, too, because I see the chat log spam from all the mobs that lose the silence and blind. I've never been able to land that on anything remotely high level. Also Cimicine Discharge was fully resisted during normal AA's, never once landed despite repeated attempts. However Filamented Hold would stick 100%, it just lasts for a total of like 1 minute (approximate guess) so you have to babysit the debuff.

    I just wish we got some kind of official statement from community team or in a dev post that "THIS IS HOW BLUE MAGE WAS DESIGNED" and i'll accept the fact that debuffs are short term inaccurate mostly waste of time on anything high level spells and simply move on; just like i've come to terms with breath spells and almost anything magical on BLU where it should matter.
    (1)

  3. #3
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Sixtythree View Post
    i've come to terms with breath spells and almost anything magical on BLU where it should matter.
    Even with Anahera Saber? And what about if Tamaxchi is used in the off-hand, does the magic damage+ still apply and stack with the saber?
    (0)

  4. #4
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Quote Originally Posted by Babekeke View Post
    Even with Anahera Saber? And what about if Tamaxchi is used in the off-hand, does the magic damage+ still apply and stack with the saber?
    There's nothing practical about a spell that takes 10 seconds to cast (especially if you're in the front line), costs 200MP and does about 2000 damage. My statement is rough enough you could sand wood but you get what i'm saying. I know some magical spells can be used for magic burst and some BLU's do have some very cool builds but in practice it really just isn't practical.

    The only spell I'm curious of is Wind Breath. Maybe it's another dud but it has very low MP cost and recast; one can only wonder if any use can come from it.

    Quote Originally Posted by Tennotsukai View Post
    Wow, thanks for the info. Hopefully blu will receive some new spells in the next couple of months that aren't so flawed. Since rdm is getting new spells, perhaps blu spells will come after.
    It was confirmed we'll be getting new spells it's in the official FFXI page!
    (2)

  5. #5
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Sixtythree View Post
    There's nothing practical about a spell that takes 10 seconds to cast (especially if you're in the front line), costs 200MP and does about 2000 damage. My statement is rough enough you could sand wood but you get what i'm saying. I know some magical spells can be used for magic burst and some BLU's do have some very cool builds but in practice it really just isn't practical.

    The only spell I'm curious of is Wind Breath. Maybe it's another dud but it has very low MP cost and recast; one can only wonder if any use can come from it.



    It was confirmed we'll be getting new spells it's in the official FFXI page!
    The new light based spell from eyeballs is quite nice. Same with the wind spell. They both are instant cast with high fTP and dINT x 2, though no WSC's. You pretty much stack as much MDMG as possible and blast things.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  6. #6
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sixtythree View Post
    Frightful Roar is moderately reliable. Whatever code that makes this spell work, works.

    Auroral Drape lasts about 45 seconds on mobs out in Marjami Ravine. Consistently, too, because I see the chat log spam from all the mobs that lose the silence and blind. I\\'ve never been able to land that on anything remotely high level. Also Cimicine Discharge was fully resisted during normal AA\\'s, never once landed despite repeated attempts. However Filamented Hold would stick 100%, it just lasts for a total of like 1 minute (approximate guess) so you have to babysit the debuff.

    I just wish we got some kind of official statement from community team or in a dev post that "THIS IS HOW BLUE MAGE WAS DESIGNED" and i\\'ll accept the fact that debuffs are short term inaccurate mostly waste of time on anything high level spells and simply move on; just like i\\'ve come to terms with breath spells and almost anything magical on BLU where it should matter.
    Wow, thanks for the info. Hopefully blu will receive some new spells in the next couple of months that aren't so flawed. Since rdm is getting new spells, perhaps blu spells will come after.
    (0)

  7. #7
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I saw a BLU the other day spamming Temp. Upheaval on multiple mobs to 'aga' them... I wondered if that was efficient too.

    P.S. Retinal Glare is the light one, I assume?
    (0)

  8. #8
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Babekeke View Post
    I saw a BLU the other day spamming Temp. Upheaval on multiple mobs to 'aga' them... I wondered if that was efficient too.

    P.S. Retinal Glare is the light one, I assume?
    temp. upheaval has decent dmg, whisker does more, BUT temp. upheaval has such a low cast and recast time. So it works well for AoE burn.
    (0)

  9. #9
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Damane View Post
    temp. upheaval has decent dmg, whisker does more, BUT temp. upheaval has such a low cast and recast time. So it works well for AoE burn.
    133MP is low!?
    (0)

  10. #10
    Player Sixtythree's Avatar
    Join Date
    Mar 2014
    Posts
    41
    Character
    Encore
    World
    Shiva
    Main Class
    DNC Lv 99
    Temp. Upheaval is nice, it's not as efficient as Frypan as far as MP and certainly not as powerful as Whirl of Rage but it has the quickest recast. If you're playing around in Abyssea especially, it's a great spell.

    Where can you learn Retinal Glare? One of last couple spells I don't have and not to change the subject but if anyone could ninja-sneak in an answer I would be grateful ^-^;
    (0)

Page 6 of 9 FirstFirst ... 4 5 6 7 8 ... LastLast