Yeah, actually, that sort of "f*** it" moment is what I look forward to. It's true that a party might get frustrated and then decide to just level up to take the edge off of a particularly difficult battle. But there's something (like you said) that is really satisfying about beating an opponent on pure teamwork, strategy, communication, and knowledge of the game and your fellow adventurers (the Bio effect KO'ing the mob sounds pretty awesome, if I'm reading you correctly.)
It's pretty easy to just take on a dungeon over and over after failing and getting stronger stats-wise just by leveling. If you didn't have problems beating pre-NM/event mobs on the way to the NM, then you probably won't have much trouble the second and third times. But it'll get easier just by getting stronger in levels. The problem I see with that is that you're not necessarily having to rely on teamwork aspects when you begin to gain levels incidentally after several tries.
Having an optional level cap lets anyone enjoy that challenge in whichever way they choose.
If you want to repeat it (and it's repeatable), you could get it out of the way for the rewards or the story, and then take some newer players into it later and enjoy the challenge with them as they learn the basics of the game.
If you want to challenge it and beat it on pure acumen and teamwork alone, then you can do that as well with an optional cap, and then repeat it with the cap off once you had the satisfaction of taking on a challenge and beating it with your comrades.
You wouldn't have to wait until endgame-ish sorts of scenarios where you need a level 99 job with really nice abilities and gear to stand a chance to have that sort of experience.


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Here’s a quick VALOR update. As Asmo previously (and quite enthusiastically^^) mentioned, the 1G of Valor just began their Promyvion missions and successfully completed Promyvion-Dem (congratz^^) @30. We are using the time between now and our next Promyvion Mission (Mea) to improve on enfeeble cycle, renkei, and magic bursting.
It did seem like a pretty easy fight, even at level 30. I know you and the rest of 1G trained hard together for the two weeks prior to the fight and were ready for a big challenge. Bren had them doing things like learning how to identify elements by the inner glow, choosing the correct spells to cast based on the elements, and then communicating to each other effectively during fights. They had even worked out multiple renkei so that the renkei element was customized to the mob element.

