I really like the idea of optional level caps, and was thinking more about how this would work. For areas that do not involve going to a special location (just regular zones), the level cap option could be added to the options available in the field manuals/grounds tomes in each zone. Adventurers already know where they are, and it would be an easy place for players to find the option and access it.
For areas like the Promyvion zones or special fights that involve zoning into an area with a key item or with a quest/mission flagged, the option could be added to the regular dialog that’s part of zoning in. For example, in Promyvion, waaaaaaaay back in the days, you used to have to clear your memories of the last Promy before you could start the next one. There was a Large Apparatus in the Hall of Transference that allowed you to do this, iirc. That process has since been removed, but the level cap option could be added using the large apparatus in each crag since they are still there.
Again, the level caps could also just be added as an option in the dialog box upon entering the zone. Overall, the level cap option could be incorporated in another pre-existing “structure” that people are familiar with. That way, they could find it easily to use for this purpose.
In a last example, the San d’Orian Mission 1-3 (Save the Children), when you click the door to enter, you get a dialog box anyway. The last option on the dialog box could be the optional level cap. Just some ideas I wanted to throw out there. I hope this gets added!

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