When I first started playing back in April 2004, the thrill of accomplishing missions and quests at their level caps meant our LS had to be on top of their game. We had to know when to use an ability, when to use an item, when to engage and when to back away. I remember doing the Mammet fight when there was a level cap to it. Hard as heck and something to brag about when you beat it, the first attempt, with your linkshell. Now, people just walk in and one-shot the 3 mobs. Done. Not exactly the right of passage it used to be. It makes the victory hollow and shallow. I feel it’s worth re-instating the former level caps as an option to any team that wishes to utilize it, having the challenge in place for those that want the challenge. These fights were created to be serious milestones in the game that players would talk about long after they won or lost. Let’s provide that experience to the current group of players, if they so choose to accept it. Let them earn their titles.