Thanks kindly to those of you who have supported this post up to now. For those that might be cautious (or even skeptical) about our request, I’m hoping that by explaining a little more about our linkshell, our reasons for requesting the optional level cap might become clear.
VALOR is a static linkshell. This means we move through all aspects of FFXI as a unit. Whenever we enroll new members, the veterans halt storyline progress and join the new members as they work to catch up to everyone else. When the newer members are caught up, everyone moves forward in the storyline together, once more.
In an attempt to make do without an optional level cap, we have had members level 5-8 different jobs with newer players. As our linkshell grows, we are running out of jobs to join newer members with. Level sync is only good for non-mission caliber events and, as the OP noted, is severely limiting when it comes to managing rate of exp gain.
We recognize that our style of play is an older, outdated way of approaching the game, and our goal is certainly not to force our beliefs on everyone else. This is why we are requesting the optional level cap. An optional level cap allows us to go back and join in the fight with lower level players without stealing a new experience from them (i.e. Mission Battlefields). We aim to fight with them and not for them.
Please consider the OP request. Our linkshell only has 31 members at the moment (up from 13 members in May), but that may not be enough to promote change. Still, V.A.L.O.R. is structured for providing all members with teamwork development and leadership opportunities. Optional level caps would help enrich that experience that much more.



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Here’s a quick VALOR update. As Asmo previously (and quite enthusiastically^^) mentioned, the 1G of Valor just began their Promyvion missions and successfully completed Promyvion-Dem (congratz^^) @30. We are using the time between now and our next Promyvion Mission (Mea) to improve on enfeeble cycle, renkei, and magic bursting.
It did seem like a pretty easy fight, even at level 30. I know you and the rest of 1G trained hard together for the two weeks prior to the fight and were ready for a big challenge. Bren had them doing things like learning how to identify elements by the inner glow, choosing the correct spells to cast based on the elements, and then communicating to each other effectively during fights. They had even worked out multiple renkei so that the renkei element was customized to the mob element.
