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  1. #51
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kasandaro View Post
    Yep, Trance could be better - there are days I swear even at the 6s Trance leaves the Waltzes at. And Benediction is great against huge aoe damage - but only the first hit of it. (Benediction's rant is irrelevant to this forum, anyway.)

    What would you do to Trance, Byrth, if I may ask? Only thing I could think of is to maybe give it aspects from Saber and Fan Dances while up, without the actual merit ability penalties.
    As a 2-hour, it can't be expected to play a role in most strategies. We should be thankful that it has a use at all. If I could add anything to it, I'd reduce Waltz recast to 5 seconds while it's active and add 1x Remove status to every Waltz. So if you did Divine Waltz, it would take off one status as if you'd done Healing Waltz on every target. Sort of like an extended Benediction, which is already how we use it. Just thinking of times when I've used Trance only to get Paralyzed and spend half the duration spamming Healing Waltz on myself.
    (0)

  2. #52
    Player Nosboh's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    19
    Agreed. Do something about waltz timers.
    (0)

  3. #53
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    What bothers me is not even so much that I have to rely on Curing Waltz III to actually function as a main healer, but that if I do so, my "main healer" status is moot because I generate so much enmity between dropping those heals and meleeing to generate the TP to do so that I end up tanking anyway.

    It's not strictly speaking a problem because frankly DNC is such a powerful Abyssea tank as it is that I can adequately plan to pull and hold aggro whenever somebody suggests I ought to be a healer, but it's frustratingly limiting to know that I literally cannot support another tank with heals unless I use Atma of the Sea Daughter and give up on half the things I'm capable of doing as a DNC.

    It's the enmity that's the big deal for me, not the TP-to-heal ratio or anything else.
    (0)

  4. #54
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    curing/healing flourish?
    (0)

  5. #55
    Player Kasandaro's Avatar
    Join Date
    Mar 2011
    Location
    Bastoker
    Posts
    58
    Character
    Kasandaro
    World
    Bismarck
    Main Class
    BLU Lv 90
    Quote Originally Posted by Byrth View Post
    As a 2-hour, it can't be expected to play a role in most strategies. We should be thankful that it has a use at all. If I could add anything to it, I'd reduce Waltz recast to 5 seconds while it's active and add 1x Remove status to every Waltz. So if you did Divine Waltz, it would take off one status as if you'd done Healing Waltz on every target. Sort of like an extended Benediction, which is already how we use it. Just thinking of times when I've used Trance only to get Paralyzed and spend half the duration spamming Healing Waltz on myself.
    (Hope SE is reading this thread, cause that's an awesome idea.)

    Thought Trance floored the Waltz recast to 6s anyway? Or is my memory gone?

    Quote Originally Posted by hiko View Post
    curing/healing flourish?
    Might work. Elaborate?
    (0)

  6. #56
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, it reduces it to 6 seconds right now. If we knock 1 more second off we can Waltz a little faster, which I'd find useful sometimes. If we wanted to give it a more offensive bend so it would be useful in other situations, +25-50% Attack during Trance wouldn't be too broken. Attack is the biggest thing we lack for DDing at the moment, so it'd be even more useful during zergs.
    (0)

  7. #57
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    all waltzes need to be on seperate timers. and as a counterbalance, id even go as far as lenghtening their recasts a bit. DNC is pretty much a back up healer at the moment.
    (0)

  8. #58
    Player Rieul's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    13
    Character
    Rieul
    World
    Phoenix
    Main Class
    THF Lv 99
    I pretty much agree with this post, the only time I ever use CW5 is during a Trance.
    The limitations on Healing Waltz and Curing Waltz were well intentioned for a 'balanced' game-play between classes. However now they only serve to gimp a DNC's capabilities as a front-line healer.
    If there was some way to keep the restrictions in place for DNC as a support role job and "unlock" the timers on DNC as a main job… I'm fairly certain more people would be happy then not.
    (well, maybe not the ppl who /dnc but who really cares about them anyways? )
    (0)

  9. #59
    Player Thelona's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Thelona
    World
    Sylph
    Main Class
    DNC Lv 99
    Well my thought to dancer healing in a balanced manner is just create a new stance similar to fan/saber. drop the global cooldown while in stance at the cost of weaponskills being locked. seems balanced to me anyway.
    (0)

  10. #60
    Player
    Join Date
    Mar 2011
    Posts
    4
    Wow that's a great idea.
    In the spirit of hasso/seigan, a stance that greatly lowers / removes waltz recasts at the expense of DD capabilities (previous poster said you cant use WSs, and I like that idea). And perhaps a corresponding mutually exclusive stance that... oh I don't know, 15% JA haste but you cant use waltzes. Whatever.

    Though to be honest I'd just prefer to have some more waltz ability delay minus gear to macro in
    (0)

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