Oh I understand what you meant the passive preventions of the loss of 60 VE is kinda moot (right now) since even a pld can recap a few times a second. Even if you lock it anyone that caps will still take hate away.

The increased shedding could help if it's high but also have to be careful with that. I mean imagine if you could even just make it so you'd break even. Anything could tank against those DDs lol. But if it isn't rather signifcant a good DD will cap even if it takes 200k dmg to do so lol. So in order to make your changes work better first work needs to be done on the cap itself.

While the cap probably does need to be moved that (just like increasing duration) isn't a permanent solution. Largely because dmg dealt and mob hps go up. So the amount of emnity that can be generated thru dmg will keep going up not to mention vary wildly between mobs. I purpose to change the formula completely. Instead of the multipliers being based on mob level instead make it more like dmg taken emnity loss and be based on total hp. For example say 50k *dmg dealt/max hp. That way regardless of how much hp the mob has at most 5 people can cap CE thru dmg alone (and taking dmg would get rid of some of that) possibly make it also scale based on party size some