Quote Originally Posted by Selindrile View Post
Interesting suggestion, I like it.
Thank you, I think the enmity system needs passive increases in enmity from gear to help augment the tanks inability to compete with heavy DDs in dmg which is where most of the enmity is generated from an attack round perspective once enmity is capped.

I was thinking that a ratio of 2:1 in terms of VE enmity loss for every -1 enmity would be enough that even when the DDs reached the cap( which they will) that they could passively shed the enmity fast enough while the pld or runs VE enmity would remain capped through gear. The ratio might need to be adjusted if the spinning to effect still happened.

For the most part the above adjustment would really require at least +60 enmity to overcome the natural tick loss which while isn't terribly hard to get it's not easy either which is why I think it's could be considered an endgame set effect.