Yeah I really don't understand why they put enmity on some of the melee DD gear sometimes. But on the other hand they did make all the JSE wpns have -10 enmity on all the wpns besides RUN. Maybe we'll see more -enmity gear in the future on more then just wpns for melee DDs so that itll be more of an after thought to gear a DD job for like a tp set and end up getting like -35enmity. I guess that could be considered a passive adjustment in game design lol. Though unless they actually adjust the formula I doubt even -50enmity would have any affect.
Im wondering if they added more JAs to melee DDs job that allowed them to have like -50enmity kinda like muted soul and allowed that to stack with gear enmity you could in essence allow DDs to gain periods where they weren't gaining hate (not particular sure if this condition doesn't already exists because bgwiki only says that JA enmity changes are applied in a separate step and aren't subject to the enmity gear cap of -50. It makes no mention of whether or not they stack to allow of periods of -100enmity for example if you were to have muted soul merited and -50enmity on drk through gear[not sure if that's even possible])
I still think that they should make it so that -/+ enmity gear has some kinda of passive affect on a players net total enmity and not just the amount of enmity coming in that way enmity shedding could become more of an option for all DDs and not just rngs/drgs/blm this is really where the problem is, I mean yes its a a problem that non tank jobs reach the enmity cap but not having way to get rid of it barring taking dmg or through turning and status effect which in most cases is not significant enough of a loss to overcome the amount of enmity gained is really where the problem of the whole system lies.


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