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  1. #11
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by dasva View Post
    Well part of the ilvl thing is going for a non ilvl version not only lowers dps but will lower survivability which defeats the purpose of trying not to get hate in the first place. And oddly SE seems to like throwing +emnity on most melees armor lol
    Yeah I really don't understand why they put enmity on some of the melee DD gear sometimes. But on the other hand they did make all the JSE wpns have -10 enmity on all the wpns besides RUN. Maybe we'll see more -enmity gear in the future on more then just wpns for melee DDs so that itll be more of an after thought to gear a DD job for like a tp set and end up getting like -35enmity. I guess that could be considered a passive adjustment in game design lol. Though unless they actually adjust the formula I doubt even -50enmity would have any affect.

    Im wondering if they added more JAs to melee DDs job that allowed them to have like -50enmity kinda like muted soul and allowed that to stack with gear enmity you could in essence allow DDs to gain periods where they weren't gaining hate (not particular sure if this condition doesn't already exists because bgwiki only says that JA enmity changes are applied in a separate step and aren't subject to the enmity gear cap of -50. It makes no mention of whether or not they stack to allow of periods of -100enmity for example if you were to have muted soul merited and -50enmity on drk through gear[not sure if that's even possible])

    I still think that they should make it so that -/+ enmity gear has some kinda of passive affect on a players net total enmity and not just the amount of enmity coming in that way enmity shedding could become more of an option for all DDs and not just rngs/drgs/blm this is really where the problem is, I mean yes its a a problem that non tank jobs reach the enmity cap but not having way to get rid of it barring taking dmg or through turning and status effect which in most cases is not significant enough of a loss to overcome the amount of enmity gained is really where the problem of the whole system lies.
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  2. #12
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    I find it really hilarious that even nin got -10 emnity.

    Generally ja enmity is generally applied seperately. I think sometimes it counts like gear though maybe. Anyways applied seperately means -50 and -50 would give you a total of -75 not -100.

    Not sure if that's what you mean but that last paragraphs makes me think of actually having the emnity caps be modified by +/- emnity... which would be a rather interesting concept I think
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  3. #13
    Player Aeron's Avatar
    Join Date
    Oct 2011
    Posts
    137
    Character
    Lanselot
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by dasva View Post
    I find it really hilarious that even nin got -10 emnity.

    Generally ja enmity is generally applied seperately. I think sometimes it counts like gear though maybe. Anyways applied seperately means -50 and -50 would give you a total of -75 not -100.

    Not sure if that's what you mean but that last paragraphs makes me think of actually having the emnity caps be modified by +/- emnity... which would be a rather interesting concept I think
    lol sometimes I forget that enmity is % based yeah it would only be 75. in that case they really need to just raise the limit on the -enmity gear cap to like 80.

    I actually really like that idea too of having +/- enmity gear affect the enmity cap.

    what I meant is like in the case of -enmity gear it could be used to give -enmity on dmg and thus shed enmity when its built up instead of just lowering the amount of enmity that you would normally receive.

    what if they gave -enmity its own cap that could be built up too. like if you have +CE/VE and -CE/VE I really think though the only way they could make that work is if they gave you a enmity gauge. and like if you built up too much -enmity that the mob would get a bonus to pdt because it just didn't see your attacks as threatening. And if you have capped +enmity that the mob would rage and do more powerful attacks to you cuz you made it mad.
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