Ok I understand some job like monk won't get invited because as Camate said " we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes)? You might as well make it so Monk can't enter that battle field instead of doing that. If anyone decide to do a ranger Set on Delve boss Wopket you will lose 100% of the time. I have a question for Camate? Does this mean that Dnc, Thf, Dragoon aren't allow to do Delve Boss Wopket because it seems that NM have a strong resist to piercing damage "piercing damage = Rng, Thf, Dnc, Drg" Unless I'm wrong? I don't see why Thf, Dnc, and Drg have to suffer in damage when ranger and monk get all the popular invite. :/
I sincerely hope this means a wider array of possible tactics and counters. You mentioned making some things strong to "breath attacks" but we still don't have anything that's WEAK to breath spells. Again, this is a matter of making all spells and abilities have their use and, right now, breath spells don't.
https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I've always hated nerfs, but they seem to be SEs answer to all gripes about a job, well hell instead of buffing the other jobs let's just nerf this one so they can all be weak as hell. I have an idea SE, buff the other jobs instead of nerfing the strong ones, why continously make players weaker, when they work their asses off to be as strong as they can? Your logic is so confusing to me. This game is supposed to be about teamwork, so take the time and make the whole team strong rather thank making everyone too weak.
I don't think you guys seem to get why MNK is always sought out for events....
I'm no Byrth but I can kinda tell why MNK is popular.
Current content already require different dmg type, for example: Piercing phrase/slashing phrase on Tojil, Wopket weakness etc. The reason why everyone /shout for MNK, is more than just DD issue.
1. MNK is the easiest DD job to gear, easiest DD job to play. It is much easier to play MNK close to dmg ceiling. The JA is easy, the weapons are not hard to obtain. Unlike jobs like WAR DRG you pretty much need a mythic to catch up.
Once there's one person /shouting for a MNK in skirmish, then he sent /tell and ask me to join his pt. I have no MNK, so I asked him why he'd want me to join when he wanted a MNK, he replied "Because MNK is the best to /shout for gimpy"
When you /shout, you can't expect to get a elite DD, so MNK is the best to /shout for.
2. High HP. Again, makes thing easier for PUG. You don't really NEED pro DT- set or pro WHM if you just have higher HP than everyone else.
3. Formless: So even if there's some sort of physical dmg reduction or needing magic dmg, MNK can still get through it.
Due to the above reason, even if the dev wants to make the content requiring different type of dmg, MNK is still the way to go. Further more, 90% of the player that wants to play DD more or less already have a geared MNK but not geared other DD. By making the content needing other type of DD, it actually makes things harder....now I need a BLM for X event? Where can I find a BLM?
And (yet again) I just want the removal of the minimum player requirements for mission and quest fights and Campaign ops. orz
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