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  1. #1
    Player
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    91
    Quote Originally Posted by Camate View Post
    Greetings,

    We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.

    During the recent Freshly Picked Vana’diel, Matsui mentioned that the stats for just about every weapon skill would be revamped in the June version update.

    In addition to this, we’ll also be making adjustments to the calculations for how TP is gained, and with this, the aspect where there would be advantages and disadvantages depending on the value of a weapon’s delay will be lessened.

    With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.

    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.

    So what part of this helps out the MNK's younger brother, the PUP?
    (7)
    Marada- Badass Tarutaru Ginger

  2. #2
    Player
    Join Date
    Feb 2014
    Posts
    146
    Quote Originally Posted by Camate View Post
    Greetings,

    We’ve been seeing comments that a lot of shouts made in-game for certain content are mainly looking to recruit monks, and there have been requests to make it so other damage dealing jobs can compete with monk.

    During the recent Freshly Picked Vana’diel, Matsui mentioned that the stats for just about every weapon skill would be revamped in the June version update.

    In addition to this, we’ll also be making adjustments to the calculations for how TP is gained, and with this, the aspect where there would be advantages and disadvantages depending on the value of a weapon’s delay will be lessened.

    With these adjustments, the gap between the damage over time for each damage dealing job will become smaller.

    Also, we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes), as well as enemies where magic attacks are efficient, in order to have more variety of damage dealing jobs. We’ll continue to make these type of adjustments moving forward.
    Ok I understand some job like monk won't get invited because as Camate said " we’ve set enemies for certain content to be strong against hand-to-hand attacks, breath attacks (including attacks coming from Formless Strikes)? You might as well make it so Monk can't enter that battle field instead of doing that. If anyone decide to do a ranger Set on Delve boss Wopket you will lose 100% of the time. I have a question for Camate? Does this mean that Dnc, Thf, Dragoon aren't allow to do Delve Boss Wopket because it seems that NM have a strong resist to piercing damage "piercing damage = Rng, Thf, Dnc, Drg" Unless I'm wrong? I don't see why Thf, Dnc, and Drg have to suffer in damage when ranger and monk get all the popular invite. :/
    (1)

  3. #3
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    I sincerely hope this means a wider array of possible tactics and counters. You mentioned making some things strong to "breath attacks" but we still don't have anything that's WEAK to breath spells. Again, this is a matter of making all spells and abilities have their use and, right now, breath spells don't.
    (5)
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mefuki View Post
    I sincerely hope this means a wider array of possible tactics and counters. You mentioned making some things strong to "breath attacks" but we still don't have anything that's WEAK to breath spells. Again, this is a matter of making all spells and abilities have their use and, right now, breath spells don't.
    Yeah, what the heck, breath attacks are useless ATM. How about you make breath attacks useful before you nerf them? The solution to the MNK problem is to BUFF other jobs, not nerf stuff. If you nerf hand to hand damage then PUP will be even worse off...
    (9)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #5
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Olor View Post
    Yeah, what the heck, breath attacks are useless ATM. How about you make breath attacks useful before you nerf them? The solution to the MNK problem is to BUFF other jobs, not nerf stuff. If you nerf hand to hand damage then PUP will be even worse off...
    I've always hated nerfs, but they seem to be SEs answer to all gripes about a job, well hell instead of buffing the other jobs let's just nerf this one so they can all be weak as hell. I have an idea SE, buff the other jobs instead of nerfing the strong ones, why continously make players weaker, when they work their asses off to be as strong as they can? Your logic is so confusing to me. This game is supposed to be about teamwork, so take the time and make the whole team strong rather thank making everyone too weak.
    (3)

  6. #6
    Player Gannon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    I don't think you guys seem to get why MNK is always sought out for events....
    (14)

  7. #7
    Player Maledict's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Maledict
    World
    Bahamut
    Main Class
    DRK Lv 99
    Quote Originally Posted by Gannon View Post
    I don't think you guys seem to get why MNK is always sought out for events....
    Then I would suggest you explain at length and in-depth. I'd certainly like to see a well-written explanation on this forum myself, just for posterity.

    If not you, then perhaps Byrth would be the best suited...
    (0)
    Last edited by Maledict; 05-23-2014 at 09:04 AM.

  8. #8
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Maledict View Post
    Then I would suggest you explain at length and in-depth. I'd certainly like to see a well-written explanation on this forum myself, just for posterity.

    If not you, then perhaps Byrth would be the best suited...
    I'm no Byrth but I can kinda tell why MNK is popular.

    Current content already require different dmg type, for example: Piercing phrase/slashing phrase on Tojil, Wopket weakness etc. The reason why everyone /shout for MNK, is more than just DD issue.

    1. MNK is the easiest DD job to gear, easiest DD job to play. It is much easier to play MNK close to dmg ceiling. The JA is easy, the weapons are not hard to obtain. Unlike jobs like WAR DRG you pretty much need a mythic to catch up.

    Once there's one person /shouting for a MNK in skirmish, then he sent /tell and ask me to join his pt. I have no MNK, so I asked him why he'd want me to join when he wanted a MNK, he replied "Because MNK is the best to /shout for gimpy"

    When you /shout, you can't expect to get a elite DD, so MNK is the best to /shout for.

    2. High HP. Again, makes thing easier for PUG. You don't really NEED pro DT- set or pro WHM if you just have higher HP than everyone else.

    3. Formless: So even if there's some sort of physical dmg reduction or needing magic dmg, MNK can still get through it.

    Due to the above reason, even if the dev wants to make the content requiring different type of dmg, MNK is still the way to go. Further more, 90% of the player that wants to play DD more or less already have a geared MNK but not geared other DD. By making the content needing other type of DD, it actually makes things harder....now I need a BLM for X event? Where can I find a BLM?
    (4)

  9. #9
    Player predatory's Avatar
    Join Date
    Jul 2013
    Posts
    280
    Character
    Predatory
    World
    Bahamut
    Main Class
    RNG Lv 99
    Quote Originally Posted by Gannon View Post
    I don't think you guys seem to get why MNK is always sought out for events....
    yeah we do
    (0)

  10. #10
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    And (yet again) I just want the removal of the minimum player requirements for mission and quest fights and Campaign ops. orz
    (3)

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