Quote Originally Posted by Babygyrl View Post
Make Campaign Better

Ever since introducing Abyessa into the mix you guys inadvertently Killed campaign.. I personally Still enjoy campaign for the most part.. but there a lot of things can make it better.

First and foremost: Make it like BASTION:
I hate doing a battle for an hr to finally get my 5k exp reward.. We should get exp and notes after every KILL like bastion. Battles also need to be Shorter (i e 20 mins TOPS) and more frequent.

Secondly: Beating a Wall for an hr is pointless and BORING: All our zones in campaign are pretty much all under beast control now because no one does it anymore. When trying to actually do and enjoy campaign its really annoying to sit and just beat on the wall for an hr to get 50 exp.. I understand why you guys gimped it in the beginning but abyssea took leeching to a Entirely new level.. GOOD exp needs to be given if we are going to waste time beating these walls.. I would like to see the "fighting the fortifications" some how removed entirely.. but if not we need good exp for it. As well as the entire battle being an hr long doing nothing but beating this wall in hopes mobs show up but none do..

Third: When the zones are under beast control the mobs "spawn on top of us" they should not be spawning right on top of us as we are wasting time beating the walls waiting for them to show up. Then we all get instantly killed.. Frankly if the zone is under beast control mobs should always be there from the beginning of the battle not waiting around for 20 mins for them to "spawn"...

I think these changes would make campaign much more appealing again to the majority of players..
I agree 100% but i think they even need to do more to save campaign. Better reward/incentive so it can compete the abbyssea on more even grounds. More currency dropping might be a start (instead of the odd 1 piece ya get most times and then ya have 20 plus ppl lottin for it.) It makes sense that, in the past, a beastman army would have more of this loot (if not then they're very underpaid and should turn back on their masters >.>) Since they're makin dynamis easier to farm for everyone I don't see this is ruining game balance in any way. You might get some elitist players complain that "now everyones gunna have a relic...boo hoo) but they'll always find something to complain about. It's about time the people that put in the hard work to get other people their relics get rewarded. Anyways, thats my 2 cents for what its worth.