I'm disappointed to see there still is nothing really to make campaign more appealing. I really enjoyed it for a while after the first server merge, the nations were owning the beastmen, OPs were open in Castle Z Baileys (S), the allied ring could be had, it was a challenge to get there and lots of fun. Now there is really no reason to Campaign if you have Abyssea, which most do. I have a friend that doesn't have the expansions so they do Campaign a good bit...and they are often the only PC there
so, skill ups, maybe include campaign areas/mobs/NM's in weapons or armor upgrades? I don't know what all could be done but I wish they would do something to get some players back to campaign again.
Great minds discuss ideas, average minds discuss events, small minds discuss people.
Hyman Rickover, "The World of the Uneducated", "The Saturday Evening Post", November 28, 1959
Better rewards would be nice, and don't make the items cost more allied notes they should be half'd... I still don't have my rose strap (/blush)![]()
It wasn't about the amount of exp got from it that people most. It was could pick up up anytime you wanted, little wait compaired to wait for exp parties and you could play how ever you wanted, in fact it was one of the few events that melee rdm was one of the better play styles and no one would belittle you for doing it. Now you can do it in abyssea exp parties too since you don't have to worry about resting for mp or really manage mp at all. Its they made content that offered everything that it offered and more.
The Wall thing sucks, even when you could get "good" experience from it. Stupid idea. I do like he "having a small army" already guarding, but I think there's a major issue with troop deployment for both allies and foes. The have a "troop movement" behavior as if a real army. Much like besieged, SquareEnix crested a flow of troop movements so that areas could constantly be bombarded by attacks. If an army is too weak they have to wait at HQ no matter if allies or foes.
I can imagine a weird mini game where during campaign quest rather than drop a single bomb, players have to strike a "device" which pops a bomb per x amount of hits, these in turn could be picked up and thrown at towers. These devices have HP pool and only set amounts of bomb, once they die no more experience. Each player would be given a "bomb device" and have to drop at a certain away from tower at "???" points. Random mobs could attack your tower if in area much like a fellow player when attacked, a song could alert players to tower danger. Any mob death are treated as minimum X experience if they attacked tower. I see this netting players 1k or so in experience(or more depending on finally setting).
What's really needed for more campaign cooperation is items with "charges" that are quite strong and can be purchased AND recharged with allied notes.
1/Allied Ring, removing this item from "Shadowlord<s>" fight. Initial purchase is what 50k ain allied notes?
2/New Charged campaign weapons that can be used outside of campaign(100 charges, each charge 1weaponskill. Recharge 100~500 A.N. Per swing)
Or, 3/Purchased items to unlock a "camapign weapon" so that player can used outside camapign. All campaign items to include weapons, capes, torques, etc.(think campaign "relics" or next tier of Fairy weapons?).
4/ Level 90~99 Campaign armor which feature a "charged" job ability plus new stats.(100 charges, /JA are party AoE's, recharge is 100~500 A.N. Per charge.
5/ series of temp items much like Abyssea that are stored till camapign is started and can be used as needed.
6/ ancient currenecy/alexandrite/etc to be purchased for "exhorbinant" prices think 30~50k Allied Notes per /coin.
7/ inter-city warps for 100 Allied Notes.
8/ bring back skill-ups, if not require an Allied Notes item to "unlock" skill ups during camapign, which happens to increase enmity as well...making skill up a bit more dangerous.
9/ "Crafting Quests" (including Synergy and fishing) instead of telling formulas or trading items, NPC give you set amount of items materials to craft single item. Experience/skill ups per item. Much like FFXIV.
A way to make Campaign better:
-Create a highest tier Campaign Operation where a player Alliance initiates an assault on an enemy outpost.
-Has to be PC's only
-Mission is triggered by the Leader talking to the C.A. near the outpost
-60 minutes to complete the operation
-no npc backup
- Normal Campaign battle will be suspended during the operation.
-Victory conditions are achieved by the alliance defeating the NPC NM leader, which cause the normal troops stationed there to retreat.
-Enemy troops will stay within a certain radius of the outpost. (To prevent a Thief Aggroing the entire group then hitting flee while the rest of the alliance pulls the nm.)
-If Victory conditions are met, the outpost will gain a 20-25% switch to the Allied Forces of Altana
-In it's basic concept it will work like a reverse Garrison, since we will be the attackers.
- Rewards include upgrade items for the high tier armor sets (Iron Ram, Cobra, etc) to be converted to 90-99 gear, A special gear item associated with whatever enemy leader you defeat, usual coffer drops, and Skill ups.
This could actually be done with Outposts the Allied Forces already own as a type of War Game training as well, if they wanted to add rare / ex gear for the Allied regiment leaders
Last edited by Teraniku; 07-13-2011 at 02:07 AM.
Skill ups... that ALL they need to add. Ofcourse, only on something that will fight back.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
I kinda like to think of Abyssea/Campaign/Besieged in this manner.
Abyssea:
Pro= Ability to gain exp at a fast rate and skill up
Con= Time limit(which can be argued) and needing to stay focused for long periods of time
Besieged:
Pro=Ability to obtain 50k experience points worth of IS in 1hr. Ability to skillup
Con=Only 3 waves with erratic starting times, at least 1hr dedication upon starting with no ability to leave in between
Campaign:
Pro= Ability to go in and out as you please
Con=No skillup and xp can be limited by lack of mobs during campaign battles
If you look at the three events as they are now they are perfect. There is no need to change them any further other then maybe to make them more difficult. Perhaps add two more levels of besieged and possibly make "intel Reports" to force campaign battles.
Since I don't really see besieged needing any more changes then the above I'll focus mainly on campaign.
Campaign is a nice event for those cramped on time however it is constrained by the varied starting time of the actual battle. In most cases something like GoV/Abyssea can still trump it when it comes to soloing for xp. For a majority of jobs who may be short on time, if they have the stones they can solo a few pages and earn a decent amount of xp. So the question does become what would build campaign to be more worthwhile? I dunno campaign as it is now and was before is fun, especially being a higher level you're able to destroy mobs that would once decimate an alliance of 75's(NMs). It was fun soloing the Ninja Yagudo with no problem at 90 when I do recall that yag wiping the adventurers whenever he would explode lol.
The reason why trying to use a Bastion like xp method for campaign wouldn't work is because there is an xp cap to obtain from the event. Since bastion is done in such short burst that means of gaining xp is logical as it does allow one to act more reckless without fear of losing all their xp gains.
Campaign tweaks are a very tight roped adjustment, you have to look at the big picture before changing things. Like it would be impossible well not impossible but impractical to have campaign results effect present vandiel. The reason I say this is because campaign would then turn into a chore in which the only reason it's done is so they aren't gimped in present vandiel or areas are cut off from them.
Though that does lead to an interesting idea. What they could do are have unlockable zones or areas within a zone in the present area when certain areas are obtained.
In the same manner as the gates in Ro'maeve open up during the Full Moon, these areas can be accessed when certain territories are taken over in the past. Though through group server effort in the same manner as reclaiming the astral candy by completing a certain battlefield during that time frame the whole server will have access to that hidden area or zone indefinitely even if they don't have the territories in the past.
While this does mean that campaign would only gain a small burst of popularity, they could encourage it by adding a "special effect" or sorts upon having those territories even after beating the battlefield that unlocks it permanently. As a goofy example I'll use Jugner Forest.
-Upon claiming Jugner (s) a ??? appears in Jugner by upper G-6 which works in the same manner as the mandragora flowers in which one is able to jump over to the other side of the barrier upon trading the flower.(Basically you'll be able to reach the King Arthro spawn with greater ease however. . .)
-Upon looking around you find a huge crab called "King Arthur" a nasty crab with some pesky moves to annoy any group attempting to take it down.(It would basically work like the Twinkling Treant" event in which it's HP wouldn't recover but there would be a limit as to how many people can fight it cause of certain gimmicks it has)
For King Arthur two pesky moves popped in my head
Water Weather=Invincible
Lightning Weather=Reflects Magic
Special Attack= X-Scissor(Scissor Strike with AOE effect that hits every player including those who aren't part of the party, goes through shadows)
-The mob itself is non-aggressive so you can safetly camp king arthro is you wished however upon defeating this NM
-Defeating this NM grants permanent access to the G-6 ??? and if you still have the territory claimed in Jugner (S) you'll be able to pop spawn King Arthro for that week.
Basically I think a simple gimmick like this put into each zone would add a lot of flavor to campaign and give people a reason to claim certain areas and work together to unlcok all the secrets.
While the first gimmick can easily be sped through the secondary gimmick would bring people back to claiming a certain territory in the past for the ability to make certain things easier or access a special battlefield.
While there prolly are more ways to tweak campaign to add more flavor to it, I think the above would actually work as a great addition not only to add a new level of depth to the concept of campaign, but allow a wide range of stupidly difficult mobs that Linkshells within the server will have to work together in order to take down.
I will say Campaign is much better with the recent exp update and was long needed since Abyssea first came out.
The only way I think to get more people to into it more is to add better rewards that aren't outdated/useless now. New armor sets/accessories with stats that are special in their own ways that would be beneficial to players. Perhaps armor/accessories to work for that aren't just campaign useable, but also with effects that work OUTSIDE of campaign battles. They could do a lot with set bonuses. I just hope if they ever did implement anything like this that the armor would be irreplaceable considering the effort it takes to obtain them and the lvl cap soon hitting it's cap for probably the remainder of the game's life. Most of my campaign armor that I had was tossed out for inventory space/better armor up to date.
Another suggestion would be weapons with weaponskills on par with relics/mythics/emps that can also be used OUTSIDE of campaign battles. I'm sure people would play through campaign battle for these weapons if they were worth it and there are many weaponskills the npcs use during campaign battles to choose from.
Lastly, they could add more waves of mobs to extend the duration of campaign battles and strengthen the fortifications to last longer in addition to the waves in case there aren't many players in the area.
more xp ok
more an ok but for what?
i need something to do with all my AN's
i would like to get improvements while holding the Allied tag with my ANs like buying Keyitem stuff and get +5 stats or a regen and other buffs
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