Currently Bayld and Cruor have very little purpose in-game, players are amassing big quantities of them without anything valuable to be spent upon.
This also affects the frequency at which content is done, because low value of the currency you get from content X > low motivation to do content X.
I propose SE offers a new selection of items to be obtainable through these currencies from a new NPC, and I think this will benefit the game and the players in the following ways:
- It would offer additional ways to obtain otherwise rare to obtain items
- It would be more consistent and streamlined with recently added currencies (Delve, Skirmish etc)
- It would offer additional motivation to complete the game contents where you can obtain such currencies. For instance this would do a great good into driving people doing Assignments and Reives again, but also Voidwatch. More people doing Voidwatch > more items on the market > it becomes easier and cheaper to complete Empyreal weapons and Reforged Relic Armor
I feel the last point is very important, if not for the Empyreal weapons, at least for the reforged relic armours which are recent content and, currently, are still very expensive.
Aside from the fact that you can buy delve materials with Mweya Plasm (but they're very expensive) if you were to buy the necessary materials to upgrade a Reforged Relic Armor, it would cost you around ~5 millions gil for each piece.
5m x 5 pieces = 25m for a full set for a single job.
And that's not even taking into account the Rem tales farming or the gil spent for the 109 upgrades.
Last but not least, many of these pieces aren't even "insanely powerful" but just very nice often very situational (macroswap) pieces.
If you are afraid some people with large amounts of currencies could manipulate the market in a negative way and gain advantage from this, simply put a weekly cap which reset with every conquest, and allow people to spend only a certain amount of currency, or buy only a certain amount of items, every week.
This way achieving those goals (completing Reforged Armours or Weapons etc) would still take time and dedication, thanks to the other requirements (rem tales, nq pieces) and to the artificial walls (weekly cap), but at the same time the process would be more enjoyable and seamless, and you could see little progress being made every week, bringing us to a higher personal satisfaction and motivation for players of all kinds (casuals and hardcores, who often have multiple jobs they care about)
Thanks for your attention.

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