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  1. #1
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    Join Date
    Mar 2011
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    Well certain things are complicated. Obviously Magic Accuracy is a very specific stat, it can't take into acount Skill because every school of magic has its own magic accuracy, additionally some spells have fixed accuracy or 'bonus accuracy' (a while back it was mentioned that higher tier nukes have higher accuracy than lower tier nukes for example).
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  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
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    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ophannus View Post
    Well certain things are complicated. Obviously Magic Accuracy is a very specific stat, it can't take into acount Skill because every school of magic has its own magic accuracy, additionally some spells have fixed accuracy or 'bonus accuracy' (a while back it was mentioned that higher tier nukes have higher accuracy than lower tier nukes for example).
    Yeah know I keep hearing that higher tier thing now and then but where was this mentioned?

    But yeah I understand it's complicated that's why I was asking for them to give us a clue on how they work so we could at least math it out ourselves if they can't put it into a checkparam. Like say most use 1 for 1 skill but these spells have XXX greater/lesser accuracy and these have multiple resist states which make it seem more accurate.

    Actually would be awesome if there was an npc somewhere like maybe make a training center where you could make a "dummy" mob and check various parameters compared to you. So you could see what your crit rate or hit rate or magic hit rate or proc rate etc on something would be with a specific set up including spefic spells/abilities
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  3. #3
    Player Cymmina's Avatar
    Join Date
    May 2011
    Posts
    45
    Character
    Cymmina
    World
    Leviathan
    Main Class
    SCH Lv 99
    Quote Originally Posted by dasva View Post
    Yeah know I keep hearing that higher tier thing now and then but where was this mentioned?
    It was documented in the patch notes by SE, pre-Zillart. If you dig enough, I'm sure you'll find it.

    Found on wayback machine for 12/19/2002

    Elemental magic received accuracy bonuses so that tier-II was harder to resist than tier-I, and tier-III harder to resist than tier-II.
    http://web.archive.org/web/200812200...ton.com/?p=157
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    Last edited by Cymmina; 04-23-2014 at 12:36 AM.
    In the year that I was gone, SCH went from a job no one wanted to a job that gets to use their 2-hour and go sit in the corner. I guess that's progress?

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