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  1. #1
    Player Venat's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99

    Making Cure do damage

    They should make Cures for WHM do alot of damage on undead enemys better then Blackmages.
    (0)

  2. #2
    Player Shadotter's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    170
    Doesn't it already do a lot of damage to the undead?
    (0)

  3. #3
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    I think it does half the damage of what it would cure... not really worth curing undead to death unless you need skillups lol.
    (0)

  4. #4
    Player Dmer's Avatar
    Join Date
    Mar 2011
    Location
    Lastok Rank 10
    Posts
    58
    Character
    Dmer
    World
    Odin
    Main Class
    WHM Lv 99
    Better yet, make Raise insta-kill undead like many other FF game ^^.
    (2)
    99: WHM | RDM | SCH | SMN | BLM | BRD | BLU | DNC | BST | MNK
    90: PLD | WAR | SAM

  5. #5
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    or Banish in D&D games were it would kill every undead mob in the area.
    (0)

  6. #6
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    The damage undeads take from cure spells is really low. It's something like half a normal cure, and then it can still be affected by magic defence bonuses, and possibly resists. Not sure about resists. Regardless, even with full damage from a cure, it would be ridiculously poor damage per MP. Cure 6 would struggle to break 2k damage, and costs like over 200 MP.

    What I'd rather see is a few more banish spells (and holy 2!), and for them to actually be comparable to the various black magic tiers when cast on undeads (and maybe demons, not sure about that). Even given those boosts, WHM would still be miles away from the nuking power of a BLM. BLMs have more spells of high tiers, so they don't have to wait for recast timers as much as a WHM would. Also, they would be able to deal this sort of damage on most mobs, while WHMs would be restricted to undeads.
    (0)
    Last edited by Mirage; 05-25-2011 at 05:23 AM.

  7. #7
    Player Bulrogg's Avatar
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    Mar 2011
    Location
    Carbuncle: Windurst Militia
    Posts
    419
    /offtopic: When I first stared playing many moons ago, I thought that Banish would make the mob flee from you.

    /ontopic: I would think that Curing undead would do significant damage to the mob provided healing skills were capped. But along that line of thinking, raise should be like death if cast on an undead mob and regen would be equal to poison when cast on undead. But that's just my random train of thought and two gils worth.
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what

  8. #8
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    regen giving an undead mob a light based DoT would be cool .
    (0)

  9. #9
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Its massivly stupid that Divine Seal + Cure on a mob dont work -_-

    Edit: And off topic, regen also kept people awake in other FFs^^
    (0)
    Last edited by Kaych; 05-25-2011 at 08:34 AM.
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    It did? News to me.
    (0)

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