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Thread: luck attribute

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  1. #1
    Player Blah's Avatar
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    Ah and I hate to point this out but if that is really what game developers are doing to put luck in the game (either mathematically calculating it or using a random number generator to simulate it) then as long as SE is using the random number generator for Corsairs abilities, Thief's steal abilities and learning blue magic and that then they do have game luck (not even calling it real life luck, chance, coincidence or fate)...as a matter of fact don't they use it for those game tables? (which I never play) I used to see some playing it but I don't anymore why did they put it there at all if again they don't want "luck" in the game?
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  2. #2
    Player Dragoy's Avatar
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    Jul 2011
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    Dragoy
    World
    Fenrir
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    RNG Lv 99
    Quote Originally Posted by Blah View Post
    Well now I wouldn't say remove it altogether because, face it without ol' TH at all those of us who farm and still try to get quest items and that would be in for some loooong tear-filled days.
    You make it seem as if treasure hunter was required for one to be able to get some items. I certainly never needed it, even though I have had thief leveled up for ages, I actually rarely made use of it with any special items. I'd more use it if I was hunting some more common items, but even so, it was rather rare, and certainly not required! ^^;

    It actually seemed that I had more “luck” in getting special items I wanted without treasure hunter in effect.

    Quote Originally Posted by Blah View Post
    as a matter of fact don't they use it for those game tables? (which I never play) I used to see some playing it but I don't anymore why did they put it there at all if again they don't want "luck" in the game?
    Yes, that's luck fer sure. A dice roll, only gravity isn't affecting it since (I'd guess) they use pseudo-randomness to produce the effect. There are ways of being at least a bit more random than that, however. See for example random.org.

    Yes, nearly all games rely on luck, to some extent. However, when developers speak of luck, it is, as has been mentioned, not something one can program (yet) and produce artificially. It would probably have to be magic.

    Do you consider a result of a physical dice roll to be all about luck? Depends on how one perceives luck, but if you really think about it, is the result simply not a sum of how the dice were rolled (how they are being held before the roll, how strongly they are rolled, how far, et cetera). This is why for true random things like atmospheric noise is used, which I guess is, to a human, truly random.

    Computers are way less capable in producing random numbers, since they have to follow a pattern to be able to form a result. A pattern that is programmed by a human. That is, unless they rely on noises, or something else like that.


    So yes, they want luck to be a part of the game. Put in other words, they want players to not be able to get what they want on first try: enter drop-rates, which are set to be calculated in whatever-they-feel-like, and are not fair in the grand scheme of things (imagine someone gets an item on their first try, while another needs 1000 tries). But I digress.


    Just a few, quick-like thoughts!

    Went on for much longer than intended though. Ooopsies!
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