All right, then maybe I should clarify what I mean by saying these jobs are luck driven and maybe clarify how it should (maybe) be handled in this game. In every game even this one thief storywise has just been a luck driven game and corsair is NOTHING but a gambler and they always believe they have good luck. Erm...even in real life all gamblers believe this actually...but except for this one every game that has thieves or a thief like job in it has a luck attribute in one way or another. Now you say they decided to completely cut it out because it's "too hard to calculate". I believe the random number generator is a harder system or should I say, easier on them harder on us. Honestly do they plan on using it when they eventually put in the enmity control system for thief? Because of that's their plan *hangs up 70 thief knife*