event timers are not based off of visual timers
event timers are not based off of visual timers
No but a lot of things are, like how fast you move, how fast some stuff is rendered etc.
Proof of concept:
Load the game and start walking around
Use an overclocking program to increase your cpu speed
Start walking again.
You will find yourself moving faster than normal because of the timing. There was a project that got XI working at 60fps but never made its way out to us.
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