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  1. #1
    Player K0D3R's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Coder
    World
    Valefor
    Main Class
    SAM Lv 90
    Quote Originally Posted by Yekyaa View Post
    I could've sworn PS2 limitations were the fault of the 30fps cap considering most games on PS2 ran at 30fps. Also, pretty much all actions and animations are based around the 30fps timer. It's assumed you're running AT MAX 30fps, otherwise animations get glitchy by going too fast... aka speedhacking as the only way to get higher than 30fps is by using a PC and adjusting your system's time while you're playing.

    Please excuse yonder 'wall o text'
    The 30 FPS Limit is there to keep faster machines from running the game too quickly. For instance if you were to install an old DOS game on a Windows XP machine, it would process the data much faster than was intended, which would make people run faster, essentially becoming a speed hack. While I can see the issues around the particle effects and crag crystals, all that should need to be done is a re-modeling or removal of some of the effects that are causing the bottle-neck, since they don't always display properly to begin with.
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  2. #2
    Player K0D3R's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Coder
    World
    Valefor
    Main Class
    SAM Lv 90
    Quote Originally Posted by K0D3R View Post
    The 30 FPS Limit is there to keep faster machines from running the game too quickly. For instance if you were to install an old DOS game on a Windows XP machine, it would process the data much faster than was intended, which would make people run faster, essentially becoming a speed hack.
    apparently it wasn't read.
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