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  1. #31
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    It's not "not quantifiable", it's not real. Or rather, to be more scientific I should say: There is no evidence of it being real, and you haven't made an effort to find any such evidence either.

    And yeah, I try (though admittedly I sometimes fail) not to pick arguments I don't think I can win. That's a bad thing?
    (1)

  2. #32
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    Actually, apologizes for any appearance of rudeness, but you're quite wrong, There's no evidence of a luck skill or stat. You're confusing a Random Number Generator with hidden stats. The only thing at work behind the scenes is a series of mathematics. Everything you describe is pure and simple a Random Number Generator at work. Treasure Hunter helps us get more drops, but its a % increase with diminishing returns as TH rises... Gilfinder doesn't have luck, its a Flat % increase, and the ammount of gil mobs drop is randomized to an extent, For example

    Goblins Level 1-20: Drop 5-20 Gil, randomly. assuming Gilfinder is 50% more gil, we can then say a THF killing a goblin will get about 7~30 gil a kill. No luck involved, just randomized numbers and variables.

    Same can be said for TH... You have a mob with 10% Drop, TH1 maybe brings it to 20, TH2 to 25, TH3 to 27, TH4 to 28, TH5 to 29, TH6 to 29.5, so on... Just diminishing returns and random chance.

    Now the above isn't exact numbers, just an example for the basic principle. Regardless, there is simply no evidence, in 12 years of this game, that a hidden LUCK stat exists and plays a role, because most formula are well known and its pretty hard to program luck into numbers and variables. Regardless. On topic, my worst spree on BLU spells was Self-Destruct. Took a little over 100 tries. Was in the right skill range and everything, I eventually learned it, but over 100 tries... RNG was beating me.
    (2)

  3. #33
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    I love how someone who is NOT a BLU that has NEVER had to spell hunt on BLU comes in and trying to tell the BLU how the spell learning SHOULD be even though it's been years since the BLU community has figured out that other than skills and af hands (or just skills pre af levels), the rest are just up to the SE's RNG GOD. [I would guess she's a new player that does not know the amount of resources/information the FFXI community has already compiled on the game].

    The only reason she doesn't KNOW or understands why one cannot learn Head Butt from a Mandragora is that the Head Butt that IS on the BLU spell list i the one that only Quadav uses and it is the one that has a STUN effect. Whereas the Head Butt that Mandragora uses has a KNOCKBACK effect. It's unfortunated that they are NAMED the same but they are completely different spells altogether.

    Tell your friends to just use the resources that are already listed on the BLU section of the old wiki. It should contain several different spell-locations or just spell hunting guide on there and just use that. For anything pre-75, it's probably as good as there is.
    (0)

  4. #34
    Player Blah's Avatar
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    Jun 2013
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    427
    So are you telling me that ultimately you don't believe that you should have both headbutts, or both versions of any spell? Or are you saying it doesn't matter to you one way or another to have a headbutt that stuns or a headbutt that knocks back? Or is it that it would be too hard to categorize so not worth the bother? I know there aren't many of the beastmens' abilities that overlap but if not categorized properly it can be more of a headache that you blues don't need.
    (0)
    Last edited by Blah; 04-11-2014 at 07:16 AM. Reason: more more more
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  5. #35
    Player Gannon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    I just see the two different Head Butts (three if you count Adamantoise's version of Head Butt) as completely different and unrelated moves that happen to share the same name. BLUs usually have 1 or two moves from each mob type in the game atm, not counting newer mobs from Adoulin and some NM only type mobs.
    Also, knock back is worthless since mobs just slide back into place as if it never happened.
    (0)

  6. #36
    Player Blah's Avatar
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    Jun 2013
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    427
    Isn't it supposed to interrupt their spell at least? I mean if a well timed knock back doesn't interrupt at least a spell...
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  7. #37
    Player Gannon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    Quote Originally Posted by Blah View Post
    Isn't it supposed to interrupt their spell at least? I mean if a well timed knock back doesn't interrupt at least a spell...
    I've tried that back in the day with other knock back blue magic and it never works.
    (0)

  8. #38
    Player Blah's Avatar
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    Jun 2013
    Posts
    427
    Well then I give a hearty boooooooo because they've interrupted many of my spells with that knock back feature it just Isn't fair none of ours does the same.
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  9. #39
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Part of the reason why blue spells with certain effects don't work the same way as the mob's version is that job balance thing. Oh and then there would be thousand of threads of omfg blu is OP please nerf it into oblivion.
    (0)

  10. #40
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Similar to BST, BLU does need to know the Beast Strength-Weakness, basically the whole mob family eco-system. If you use a spell from a family that is weak to a mob from a family, your spell could miss/not take effect/etc. etc. Also, depending on whether your spell is magic or physically, you'll also have to deal with acc/macc, int/mnd, etc, etc. [And magical spell would also falls under the elemental strength-weakness as well]. blu magic skills affect both your physical and magical spell, etc. etc.

    It's not a simple job that anyone can just pick up and play (to some extend).
    (0)

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