When you can back your arguments with more than just what you think or how you feel, then you can win. You need to provide cold, hard facts to sway other people to your line of thinking. This is why Mirage wins. Mirage is providing facts that have been proven via player testing or SE explaining over the course of 11 years.
It's not "not quantifiable", it's not real. Or rather, to be more scientific I should say: There is no evidence of it being real, and you haven't made an effort to find any such evidence either.
And yeah, I try (though admittedly I sometimes fail) not to pick arguments I don't think I can win. That's a bad thing?
Actually, apologizes for any appearance of rudeness, but you're quite wrong, There's no evidence of a luck skill or stat. You're confusing a Random Number Generator with hidden stats. The only thing at work behind the scenes is a series of mathematics. Everything you describe is pure and simple a Random Number Generator at work. Treasure Hunter helps us get more drops, but its a % increase with diminishing returns as TH rises... Gilfinder doesn't have luck, its a Flat % increase, and the ammount of gil mobs drop is randomized to an extent, For example
Goblins Level 1-20: Drop 5-20 Gil, randomly. assuming Gilfinder is 50% more gil, we can then say a THF killing a goblin will get about 7~30 gil a kill. No luck involved, just randomized numbers and variables.
Same can be said for TH... You have a mob with 10% Drop, TH1 maybe brings it to 20, TH2 to 25, TH3 to 27, TH4 to 28, TH5 to 29, TH6 to 29.5, so on... Just diminishing returns and random chance.
Now the above isn't exact numbers, just an example for the basic principle. Regardless, there is simply no evidence, in 12 years of this game, that a hidden LUCK stat exists and plays a role, because most formula are well known and its pretty hard to program luck into numbers and variables. Regardless. On topic, my worst spree on BLU spells was Self-Destruct. Took a little over 100 tries. Was in the right skill range and everything, I eventually learned it, but over 100 tries... RNG was beating me.
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