Results 1 to 10 of 42

Hybrid View

  1. #1
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by Mirage View Post
    I'll stop picking arguments when you stop being wrong, Blah. Thief does not rely on luck any more than a warrior relies on luck to not miss their targets. There is no evidence of a secret luck stat that affects certain jobs differently than others. Getting a drop on thf isn't affected by a hidden stat, even if you are lucky if you get your wanted drop.

    No matter if it is an item drop or an accuracy check, all the game does is roll a virtual dice, and if it lands within a certain range, things happen. The stats that affect these ranges are known for most things (accuracy and evasion for a hit rate roll, drop rate tables for an item drop, with TH affecting this in some way. In this case, it is the TH trait that affects it, not an unknown hidden statistic), and if you think there is an additional unknown stat that affects this range that no one else know about, feel free to produce evidence for it.
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  2. #2
    Player Gannon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    When you can back your arguments with more than just what you think or how you feel, then you can win. You need to provide cold, hard facts to sway other people to your line of thinking. This is why Mirage wins. Mirage is providing facts that have been proven via player testing or SE explaining over the course of 11 years.
    (1)

  3. #3
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    It's not "not quantifiable", it's not real. Or rather, to be more scientific I should say: There is no evidence of it being real, and you haven't made an effort to find any such evidence either.

    And yeah, I try (though admittedly I sometimes fail) not to pick arguments I don't think I can win. That's a bad thing?
    (1)

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    Actually, apologizes for any appearance of rudeness, but you're quite wrong, There's no evidence of a luck skill or stat. You're confusing a Random Number Generator with hidden stats. The only thing at work behind the scenes is a series of mathematics. Everything you describe is pure and simple a Random Number Generator at work. Treasure Hunter helps us get more drops, but its a % increase with diminishing returns as TH rises... Gilfinder doesn't have luck, its a Flat % increase, and the ammount of gil mobs drop is randomized to an extent, For example

    Goblins Level 1-20: Drop 5-20 Gil, randomly. assuming Gilfinder is 50% more gil, we can then say a THF killing a goblin will get about 7~30 gil a kill. No luck involved, just randomized numbers and variables.

    Same can be said for TH... You have a mob with 10% Drop, TH1 maybe brings it to 20, TH2 to 25, TH3 to 27, TH4 to 28, TH5 to 29, TH6 to 29.5, so on... Just diminishing returns and random chance.

    Now the above isn't exact numbers, just an example for the basic principle. Regardless, there is simply no evidence, in 12 years of this game, that a hidden LUCK stat exists and plays a role, because most formula are well known and its pretty hard to program luck into numbers and variables. Regardless. On topic, my worst spree on BLU spells was Self-Destruct. Took a little over 100 tries. Was in the right skill range and everything, I eventually learned it, but over 100 tries... RNG was beating me.
    (2)