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  1. #1
    Player Blah's Avatar
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    Jun 2013
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    Honestly Mirage, since it IS SE we're talking about, yes since they leave stuff unquantified to make things easier on themselves. And to say that there's "no evidence" of luck being in the game at all? You're just being a might bit close-minded. It is the very thing that drives the thief job or are you going to try to deny that?
    (0)
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  2. #2
    Player Mirage's Avatar
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    Mar 2011
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    Yeah, why not. In what way does a secret hidden luck stat drive the thief job? Please elaborate.
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  3. #3
    Player Blah's Avatar
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    They're steal, treasure hunter and even gilfinder rely on luck, why are you acting as if it doesn't? Honestly you seem to want to pick a argument just for arguments sake. Just because it isn't quantified (not on our list of stats or abilities) does not mean it isn't-well you know what forget it I'll just say this: I stand by my word there is either a luck attribute or effect at work. It effects all jobs but with jobs of this genre (blue, thief, corsair and any future jobs they come out with like it) it effects them much more. Go on and keep picking an argument about it.
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  4. #4
    Player Deifact's Avatar
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    Nov 2011
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    115
    Character
    Kinspawn
    World
    Phoenix
    Main Class
    SMN Lv 87
    I guess Mirage probably means that there isn't a luck stat that has an influence. I.e. luck is the same for each player.

    It's unlikely that "luck" is weighted in any way that isn't relatively transparent. For example, there's no hidden luck stat given to a character at creation that influences random number generation. (Its unlikely anyway). But treasure hunter does increase the chance of an item dropping, like BLU gloves increase the chance of learning a skill.

    It's all pseudo random number generation, but they could increase the 'success' range of RNG when learning blue magic to make it easier.
    (0)

  5. #5
    Player Kaiichi's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    @Deifact Well I'm glade to be of any help, if any at all. But as far as the learning goes, I personally feel that it is a good balance of sweet and sour. However, I do wish that the NM spells where a little more forgiving as they are NMs, and it takes a bit to even get to them. I do know that there are alternatives, but that rout can be just as time consuming.
    (0)
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  6. #6
    Player Mirage's Avatar
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    Mar 2011
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    I'll stop picking arguments when you stop being wrong, Blah. Thief does not rely on luck any more than a warrior relies on luck to not miss their targets. There is no evidence of a secret luck stat that affects certain jobs differently than others. Getting a drop on thf isn't affected by a hidden stat, even if you are lucky if you get your wanted drop.

    No matter if it is an item drop or an accuracy check, all the game does is roll a virtual dice, and if it lands within a certain range, things happen. The stats that affect these ranges are known for most things (accuracy and evasion for a hit rate roll, drop rate tables for an item drop, with TH affecting this in some way. In this case, it is the TH trait that affects it, not an unknown hidden statistic), and if you think there is an additional unknown stat that affects this range that no one else know about, feel free to produce evidence for it.
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  7. #7
    Player Blah's Avatar
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    Jun 2013
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    Quote Originally Posted by Mirage View Post
    I'll stop picking arguments when you stop being wrong, Blah. Thief does not rely on luck any more than a warrior relies on luck to not miss their targets. There is no evidence of a secret luck stat that affects certain jobs differently than others. Getting a drop on thf isn't affected by a hidden stat, even if you are lucky if you get your wanted drop.

    No matter if it is an item drop or an accuracy check, all the game does is roll a virtual dice, and if it lands within a certain range, things happen. The stats that affect these ranges are known for most things (accuracy and evasion for a hit rate roll, drop rate tables for an item drop, with TH affecting this in some way. In this case, it is the TH trait that affects it, not an unknown hidden statistic), and if you think there is an additional unknown stat that affects this range that no one else know about, feel free to produce evidence for it.
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
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  8. #8
    Player Gannon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    86
    Character
    Gannon
    World
    Quetzalcoatl
    Main Class
    DRK Lv 99
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    When you can back your arguments with more than just what you think or how you feel, then you can win. You need to provide cold, hard facts to sway other people to your line of thinking. This is why Mirage wins. Mirage is providing facts that have been proven via player testing or SE explaining over the course of 11 years.
    (1)

  9. #9
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    It's not "not quantifiable", it's not real. Or rather, to be more scientific I should say: There is no evidence of it being real, and you haven't made an effort to find any such evidence either.

    And yeah, I try (though admittedly I sometimes fail) not to pick arguments I don't think I can win. That's a bad thing?
    (1)

  10. #10
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Blah View Post
    No, I'm not wrong it's just not quantified so technically you get to "win" the argument which is why you decided to pick it in the 1st place.
    Actually, apologizes for any appearance of rudeness, but you're quite wrong, There's no evidence of a luck skill or stat. You're confusing a Random Number Generator with hidden stats. The only thing at work behind the scenes is a series of mathematics. Everything you describe is pure and simple a Random Number Generator at work. Treasure Hunter helps us get more drops, but its a % increase with diminishing returns as TH rises... Gilfinder doesn't have luck, its a Flat % increase, and the ammount of gil mobs drop is randomized to an extent, For example

    Goblins Level 1-20: Drop 5-20 Gil, randomly. assuming Gilfinder is 50% more gil, we can then say a THF killing a goblin will get about 7~30 gil a kill. No luck involved, just randomized numbers and variables.

    Same can be said for TH... You have a mob with 10% Drop, TH1 maybe brings it to 20, TH2 to 25, TH3 to 27, TH4 to 28, TH5 to 29, TH6 to 29.5, so on... Just diminishing returns and random chance.

    Now the above isn't exact numbers, just an example for the basic principle. Regardless, there is simply no evidence, in 12 years of this game, that a hidden LUCK stat exists and plays a role, because most formula are well known and its pretty hard to program luck into numbers and variables. Regardless. On topic, my worst spree on BLU spells was Self-Destruct. Took a little over 100 tries. Was in the right skill range and everything, I eventually learned it, but over 100 tries... RNG was beating me.
    (2)

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