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  1. #11
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    yeah currently I have a 10 shadow occulation with 505 blue magic skill, I usually cast haste before I use occulation so that way it comes back quicker, also retinal glare is overlapping flash, so keep that on and use occulation so the enemy doesn't hit you, sucks though since most of the HNMs take off occulaiton in 1 hit if they have AOE melee attacks... so I would agree, an utsumi spell would be nice for blu, or a non blink shadow spell. as for enmity, you can reduce enmity with hydro shot + mimesis and things of that nature, but it would be nice to have a magical blue version of provoke or physical attack spell that has +100 enmity to it or something so blue can manage hate better.
    (0)

  2. #12
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by evanwimbish View Post
    yeah currently I have a 10 shadow occulation with 505 blue magic skill, I usually cast haste before I use occulation so that way it comes back quicker, also retinal glare is overlapping flash, so keep that on and use occulation so the enemy doesn't hit you, sucks though since most of the HNMs take off occulaiton in 1 hit if they have AOE melee attacks... so I would agree, an utsumi spell would be nice for blu, or a non blink shadow spell. as for enmity, you can reduce enmity with hydro shot + mimesis and things of that nature, but it would be nice to have a magical blue version of provoke or physical attack spell that has +100 enmity to it or something so blue can manage hate better.
    Hmm...Hydro shot is horrible. You gain more enmity from its damage than you lose from using it. I'd love a super jump or chakra like spell for fights AA/Delve. As for a provoke spell, I'm not sure we need one of those. We have 2 flashes and several of other of our spells give a lot of hate. We have several utility spells for hate. I remember people used to use diffused exuviations to produce as much hate as an invincible 2hr move. A shadow spell is definitely welcomed too. Something quick cast that produces 4-5 shadows for 50 mp sounds about right.
    (0)

  3. #13
    Player evanwimbish's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    160
    Character
    Evanleewimbish
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    hydro shot is horrible! I wish they would fix it, but currently that's all we got ; ;
    (1)

  4. #14
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Who has space in their spell list to be setting Hydro Shot anyway!?
    (0)

  5. #15
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    A new spell similar to that mechanic would be nice for certain situations.
    (1)

  6. #16
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Yeah Draylo, it really would. AA fights come to mind.
    (0)

  7. #17
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Why don't they just fix the one we already have? I agree, an Enmity reduction move would be good but we've got that already in Hydro Shot. It just doesn't work like it's suppose to. Unless this new spell has a new quality or attribute or is more effective against certain monster types, etc, I don't see the point of adding it.
    (0)
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  8. #18
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    They already stated they won't be fixing our older spells, which I hope they still fix Tourbillion and Barbed Crescent.
    (0)

  9. #19
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Well, I think they might need to re-evaluate that stance. It doesn't doesn't make much sense. The majority of our spells were useless even back when they were new. So what, we shouldn't have those spells fixed because they're older? Once a spell is added that's the way it should be forever, even if it had no point from its inception?

    At the very least, if we're asking for an new enmity reduction spell, we should be asking for something for that spell WHILE fixing the one we've got. So, for example, fixed Hydro Shot would be single target enmity reduction and this new spell would be, say, an AoE Enmity reduction or an attack that also buffs you with Pax or be more effective against certain monster types(maybe working in something related to monster correlation) or something. Some kind of different effect that would make you want to use both of them, depending on the situation.

    The way to fix a broken spell (or jug for that matter seeing as SE is doing the same thing with them) isn't to make a new one that actually works when we've got one already. Why aren't we ask for a another Tourbillion and Barbed Crescent while we're at it? According to that mentality, that's the solution.
    (2)
    https://www.youtube.com/channel/UC5cfpeJGwi2KhQjNvCkk5Cg

  10. #20
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    I definitely agree.
    (1)

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