Quote Originally Posted by Kuvo View Post
I get your point but I think it's just better for people to communicate more in party chat. In today's game it seems that if you talk during a party people get frustrated with you but it's part of being in a party. This is a community and if you talk in party and set up skillchains with others and set up the right macro, there shouldn't be that overlap your talking about. But the way the devs have taken this game in a direction of solitude I don't think they will implement this. They just don't care
You are not exactly a dev so there isn't a need to voice your opinion on whether they care or not. Based on their track record, they care about job balance and this would be a way that they can give magic damage a buff by making Skillchains more predictable. This has less to do with communication than you think. In alliance content, a buffed melee can WS in <8 seconds. With 6 melees, it's impossible to predict a skillchain because of the overlap. It also truncates magic burst timing. By making this more predictable, 1 or two melees can make skillchains extremely predictable, allowing backline magic type jobs close the damage gap.

Quote Originally Posted by Mirage
If you're in a setting where WSes happen so fast that you can't SC and MB properly, I'd say you have a high enough damage output to not need the SC/MB damage anyway.
In higher tier content where magic damage/skillchains drops aura from Delve v2 bosses, your statement is not true.