I hope they allow trusts to be summoned in parties soon! It would be very nice for situations like this. They should also eliminate the exp drain for people in parties. Just get rid of it! At the very least, if they are worried about power leveling (lol) they could just eliminate it for people who are the same level - so basically making it good for level sync parties.
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Yea but when you have the NPCs you are getting the extra manpower of having additional party members, without experiencing the xp share which is supposed to offset that. Don't get me wrong I am not trying to look a gift horse in the mouth, but my original point in making this post was that I was concerned that Trust solo'ing was more effective than duo'ing with another player.
From reading the responses, it seems like basically it *is* more effective, but only because of the xp issue. The way the Trust NPCs "join your party," but then they don't share xp AND it makes you unable to party with other human players, that presents like a bug to me. I guess that means I should abuse the crap out of it while I still can..![]()
It is a defect because it directly discourages party play, instead of being something you'd use when you simply can't find people to party with. In the situation that you encounter another person in a dungeon while trying to level up, you never have anything to gain by cooperating with this person, but would be better off staying in your trust party and try to chase the other person away by killing faster than them. It encourages anti-multiplayer play in a multiplayer game. I don't see how that can be anything but a defect.
It is a defect because the game mechanics practically makes serverside bots more valuable to you than the other players that pay to play the game. This wouldn't have been as big a problem in a single player game, but in this game, you have to share the game world, and one player with his trust party would use all the mobs of a particular camp in order to get good exp, instead of two players using the same camp.
The game practically tells you this: Of course you can play with your friends, but if you do, I'm going to attach these huge anvils to your feet. Don't like anvils? Use my bots instead!
Last edited by Mirage; 03-27-2014 at 08:02 PM.
This is exactly what happened at one point in my CN example. Another person came in and I thought, hey we should party, but then I was like no that would just hurt my xp. We were able to share the mobs well enough, until a THIRD person showed up, and then things just got crappy. So yea, basically it just seems like there is an issue with incentives as it relates to party play vs Trust solo. Because the first thing we should have wanted to do was TEAM UP!
Yeah, the disadvantage of duoing is massive compared to trusts.
I solo something like 300k/hr xp in kamihr with three trusts. If I had an amazing bard friend with all the toys that could melee and main heal while also providing 4 songs and Haste, it might be comparable to trusts. We would have to kill about 40% faster to overcome the 40% exp penalty (or whatever it is), but I could maybe see it happening. It would be rough, though.
Last edited by Byrth; 03-27-2014 at 08:20 PM.
It's happened to me tons of times too. I don't even bother with asking people anymore if I see them have trusts out. They're just going to decline anyway.
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