Which is what I say saying?
They said they're planning to add more things that cost Bayld, this means there may be more Bayld demand, they think this will spark an interest in doing Reives. My point was that, just as you said, Bayld is stupidly easy to obtain as it is, they can add whatever they want to buy but we're not going to do Reives unless they are the best source, right now Skirmish is so much better it's just not going to happen.
Add a modest, but worthwhile, reward of CP to Reives.
Hope you are looking at Yorcia too cause as far as i can tell there is no way to get around reives at all there. at least in the Ravine u can vine climb past all but 1 reive. I havent been in kamir enough but i dont think there is much in the way around those either.
But yea Id say the amount of mobs is prolly ok but they respawn way way too fast and if you ever dare touch the roots or whatever the main target is you almost always get every single mob from the other side on you and this proves impossible to survive. Pretty much the only reason I dont do any reives at all nowadays is mobs on both sides comign to fight on one side. At least in ceizak there is room near the roots where there arent any mobs and it is possible to sneak by the mobs and fight the roots with only occasional agro from a mob or two. Some of those Gates zones are the worst as well, especially when you have a velkk mage from the other side agro and cast and refuse to come close enough to where you can do anything about them at all without walkin out of the boundries.
shhh they will nerf bayld from skirmish
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
Player
Hello, everyone.
Bumping this thread as I have some information to share.
The development team understands that colonization and lair reives are mostly undertaken solo or with a small group of people, and that the difficulty is currently set a bit higher than planned. In a future version update we will be making adjustments to the difficulty of both colonization and lair reives.
Starting off with the June version update, we will be reducing the HP of obstacles and boosting the damage dealt to them as well, which will reduce the amount of time required to clear colonization reives.
Additionally, in the July version update, we’ll be revamping the respawn time for monsters as well as the amount of monsters that are spawned and adjusting their detection range.
We’ll continue to look into various adjustments so that colonization and lair reives can be undertaken solo and by small groups with more ease.
Devin "Camate" Casadey - Community Team
Wish they would do something about mage velkks in reives that cast at you from the other side of the obstacle. Since they are on that side you cant defend urself. and you cant pull them to this side without exiting the reive usually. I know this happens in one of the "gates" zones near marjirame.
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