What makes things worse for me is when people are all frantically running about and getting hurt. If people stayed together more healing would be much easier. I'd much rather cast 1 cure that costs 2x as much MP and hit 3-6 people rather than sit there and spam a cure down the list and use up too much mana, because people don't know how to stay organized. I hate being a healer at a worm party. "I'd love to Accession Phalanx, Blink, Stoneskin, and Aquaveil you BUT NONE OF YOU GUYS ARE ANYWHERE NEAR EACH OTHER!"
Scholar's potential is utterly and drastically damaged when people can't stay together in Abyssea. Learn to be a pack. Not a bunch of cockroaches frantically running for their lives. It would be great if you only had 1 healer per party, and that healer is responsible for curing everyone, but with Atma of the Allure, they can spam AoE cures and get everyone in tip top shape in a hurry rather than casting one AoE spell on one person and he takes off to the left, and everyone else goes to the right and then everyone wipes cause they just aren't being effective. There's a difference between 3 groups all being able to get out of AoE range if neccessary, and a full alliance being so spread out that the healers have to get into AoE range in order to cure people who are almost dead and just barely out of AoE range on the opposite side of the NM.

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