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  1. #6
    Player Mirage's Avatar
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    Mar 2011
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    Quote Originally Posted by Mikkel View Post
    That was the point i was trying to make... the base dmg is so low that its ODD doesnt make up for its base dmg. I'm sorry if i'm not expressing that clearly. Part of the issue is its super low delay, which is why i can understand what SE was thinking when they chose its base dmg. The low delay (which used to be one of its attractive features) is now just a problem for Twashtar because SE chose a DPS value they wanted all the Empy's to hover around (to keep things even and easy on their end) that was calculated off the delay of the weapons. The dmg penalty on Twashtar is just too harsh.

    I consider the low delay on Twash as one of its features... like the enhanced Martial Arts on Kenkonken. Can you imagine what Kenkonken would look like if they decided its dmg after including the -50 delay reduction from enhanced martial arts V?

    To help illustrate a big part of the issue imagine-
    If you had a 1 dmg weapon that could ODD and a 2 dmg weapon that couldnt... which would you equip?
    Then if you had a 500 base dmg weapon that could ODD and a 501 that couldnt... which would equip?
    From this example you see that ODD becomes more powerful with higher base dmg. (obviously)
    So Twashtar having the lowest delay and therefore the lowest base dmg its impacted more greatly by the way they adjusted DPS. Iziikoh has almost 22% higher base dmg than Twashtar... how is it supposed to compete as a main hand weapon?
    Seeing as you forgot a very important statistic, I'll fill it in for you and answer.

    I would take the 1 dmg 1 delay weapon that could ODD over the 2 dmg 999 delay weapon that can't ODD.

    I think you're wrong, because even if the base dmg is pretty low on twasthar, the delay is so low that it hits a lot more often, which means a lot more ODD procs per time unit.

    10 hits for 50 damage with two ODD procs for 100 is the same DPS as 5 hits for 100 damage with one ODD proc for 200. Of course, this is when looking at the weapons in a vakuum. IIRC, different weapons get different DMG boost caps from str, but this isn't an issue that is directly related to the dmg:delay thing.

    What really is an issue though, is how annoying it is to keep up aftermath when your AM WS requires stacking to be good. In a party situation, it is easier for thf than dnc, but solo, it is easier for dnc than thf.
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    Last edited by Mirage; 03-22-2014 at 05:30 AM.